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2007-06-13* Changed some more sort order issueslbsa711-16/+16
* Updated vs2005 files as well
2007-06-06If this is what it takes, then finemingchen1-16/+16
*Adding every .build and .csproj to get ccnet working (hopefully)
2007-06-04Prebuild and stuffAdam Frisby1-153/+153
2007-05-30Rebuilt the build filesgareth1-153/+153
Added some more prompts and stuff to ServiceManager
2007-05-24Stage 1 of repairing the build files, those ofr the OpenSim regionserver ↵MW1-3/+3
should now be okay. Now onto the Grid servers...
2007-05-24Renamed the new Directories. (removed the "-Source" from the end of them)MW1-0/+0
2007-05-24Some more code refactoring, plus a restructuring of the directories so that ↵MW1-0/+0
the Grid servers can be a separate solution to the region server.
2007-05-17More OO and abstract goodness for Gareth to drool over. Cleaned up the World ↵MW1-153/+153
class a bit and added a WorldBase class (that World now inherits from)
2007-05-16rebuilt build filesgareth1-153/+153
Imported crappy monodevelop GTK# manager app (tis embarrassing)
2007-04-11Attempt to rearrange some of the directoriesMW1-3/+3
2007-04-11Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW1-47/+33
scripting Engines. Added the work in progress JVM scripting engine.
2007-04-02Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵MW1-0/+7
configuration method, so that it is easier to load configuration data from a ogs server
2007-04-02Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW1-160/+160
same database as in world prims are stored.
2007-04-02Added OpenUser.Config projectgareth1-157/+160
2007-04-02Fixed VS2005 solution/project filesMW1-157/+157
2007-04-02Moved grid configuration to Db4o databasegareth1-0/+3
2007-04-02Added new REST protocol (partially complete)gareth1-154/+154
Made sim profiles load from DB Updated build files for grid server Added sim login
2007-03-29* Naaw, -realphysx is too much to asklbsa711-1/+1
* Genning proj Guids from name hash, for great justice
2007-03-27* revert the revert - begin the beguinelbsa711-1/+1
2007-03-27* Reverting todays work. It was worth a try.lbsa711-1/+1
2007-03-27* vaseline + duct-tape.lbsa711-1/+1
2007-03-27* Introduced BaseHttpServer (doing nothing at the moment)lbsa711-1/+1
* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27* Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa711-1/+1
2007-03-27* Enabled the OpenSim.Servers projectlbsa711-1/+1
2007-03-27* Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa711-1/+1
show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
2007-03-26* fixed buildfileslbsa711-1/+1
2007-03-25* Hopefully it builds again...lbsa711-21/+16
2007-03-25You want large textures, you shall have! - Xfer system now working for large ↵MW1-15/+20
asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-24* Added separate exe projectlbsa711-1/+1
* Prebuild exe is now built in /bin dir
2007-03-23* whoops - missing project...lbsa711-1/+1
2007-03-23* Hopefully got vs2005 target to gen refs correctlylbsa711-6/+9
2007-03-22brought zircon branch into trunkgareth1-0/+151