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* * Terrain modification more robust, uses area sizes matching those employed ↵Adam Frisby2007-06-201-1/+2
| | | | | | | | | | | | by the client display. * Terrain tools now account for the duration the cursor was held for. * Terrain tools now support new brushes (completing the common set) ** Smooth brush ** Flatten brush ** Revert brush ** Noise brush
* Protip: don't commit when you have debug in ClientView set to true. MW2007-06-202-5/+5
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* Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.MW2007-06-203-5/+6
| | | | | | Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use. Plus some other small changes.
* * Replaced old logging mechanism with new shiny logging mechanismAdam Frisby2007-06-208-28/+28
| | | | | * Console, I bid thee farewall. Use "Log" now where console used to exist.
* * Removed ClientThreads from avatarlbsa712007-06-201-0/+6
| | | | | | | | | * Deleted SimpleApp2 as it's getting wonkier and wonkier by the minute * Added avatar handling to SimpleApp, still don't have any avatar out on the playing field * Removed some warnings * Went from IWorld to Scene *
* Made a base class from the Grid mode UserServer.UserManager and included ↵MW2007-06-191-1/+1
| | | | | | | | that in the OpenSim solution. Included OpenGrid.Framework.Data in the OpenSim solution (and OpenGrid.Framework.Data.DB4O). Changed OpenSim.LocalCommunications.LocalUserServices so that it inherits from the UserManagement Base class. (still not finished implementing the CustomiseResponse() method)
* Fixed the flashing when crossing a border.MW2007-06-182-3/+5
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* Each Region will now generate a texture image of their terrain and this will ↵MW2007-06-174-48/+19
| | | | be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
* * Added the two Sample Apps to the solutionlbsa712007-06-171-1/+1
| | | | | | | * Made them build * They don't work though, gotta have a look see at that later. * ignored a shitload of bins
* Very Preliminary local teleporting added (currently only can teleport ↵MW2007-06-174-55/+126
| | | | | | | within the current region). Now need to add teleporting between regions and use of the dynamic texture for the terrain.
* Some Rearranging of CommsManager.MW2007-06-161-1/+3
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* Very Preliminary border crossing added to sugilite. (Note: Sugilite doesn't ↵MW2007-06-153-7/+41
| | | | have any backend ogs communication support yet so everything is Sandbox mode only )
* Preliminary movement added to sugilite, forwards walking only and no animations.MW2007-06-159-56/+113
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* some more rearrangingMW2007-06-152-22/+22
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* Deleted IGridServer interface (and classes implementing that).MW2007-06-142-1/+3
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* * Applied Prebuild fixes to Sugilitelbsa712007-06-142-19/+19
| | | | | | * Rebuilt project files * ignored some bins
* Fixed the bug that makes a region use its water height as its name (in ↵MW2007-06-142-167/+198
| | | | | | | regionhandshake), which lead to most regions being called "20". (applied fix to sugilite) Rearranged some of the methods in ClientView.API.
* (no commit message)MW2007-06-128-20/+20
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* Deleted files under OpenSim.Framework/Interfaces/Remoting/ as they are ↵MW2007-06-122-32/+26
| | | | | | | currently unused and would need rewriting when we do get .net remoting added. Fixed compile error that happened due to the deleting of ClientView.Grid.
* Deleted ClientView.Grid.cs (Unused).MW2007-06-124-63/+29
| | | | | Added one or two new helper functions to ClientView.
* Work on Primitive class.MW2007-06-121-22/+29
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* Deleted old AssetCache.cs file.MW2007-06-123-47/+0
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* Namespace of asset cache changed from OpenSim.Assets to OpenSim.Caches.MW2007-06-126-577/+6
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* Created OpenSim.Caches project and moved the assetcache to that. MW2007-06-123-1/+9
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* And some more!MW2007-06-128-2113/+23
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* More rearranging.MW2007-06-1210-261/+2354
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* Some rearranging of folders in OpenSim.RegionMW2007-06-122-6/+6
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* Some Work on the Primitive classMW2007-06-121-0/+59
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* *Removed SimProfileBase from OpenSim (Unused/Depreciated)mingchen2007-06-112-35/+27
| | | | | *Updated prebuild.xml
* *Removed AdminWebFront -- Unusedmingchen2007-06-114-64/+0
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* *Added and updated copyright headers on all files in both OpenSim and OGSmingchen2007-06-1117-18/+374
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* A few small changes and hopefully fixed the nant build problem ↵MW2007-06-111-6/+34
| | | | (OpenSim.Framework came before OpenSim.Framework.Console, so was causing a problem as OpenSim.Framework references OpenSim.Framework.Console).
* Added AttachObject method to IClientAPI.MW2007-06-112-1/+21
| | | | | Added RequestAvatar(LLUUID avatarID) method to world.
* Renamed sandBoxManager to LocalBackEndServicesMW2007-06-113-35/+28
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* Added InterSimComms (Likely to be renamed) to the commsManager and moved the ↵MW2007-06-101-28/+21
| | | | InformClientOfNeighbours method into that.
* Added SandBoxManager which in sandbox mode, acts as the backend server for ↵MW2007-06-101-2/+0
| | | | the CommsManager interfaces (commsManager.gridServer etc).
* Added a Couple of summary commentsMW2007-06-101-80/+171
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* Prim creation working.MW2007-06-106-98/+48
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* Another bug fixMW2007-06-101-1/+3
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* a few bug fixesMW2007-06-101-1/+3
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* allows the texture of the created/sent primitive to be set. MW2007-06-101-6/+6
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* Added Primitive sending methods to the IClientAPI (and implemented in ↵MW2007-06-101-2/+96
| | | | ClientView.API), but currently untested.
* * LogFile now defaults to "{apptype}.log"lbsa712007-06-097-49/+54
| | | | | | | | | | | | | | | | | | * cleaned away suo and user files. * added handy string chat variety to the API * Moved LockPhysicsEngine on World to SyncRoot on IWorld * Introduced NextLocalId instead of World fuggliness. * Transformed GetRegionInfo to Property on IWorld for great justice * Extracted default wearables (good to have) * Deleted unused BaseServer * Used IWorld instead of World wherever possible * The client constructor's not getting unused port any longer. * Extracted ClientView factoring so PacketServer can be tweaked. * Added SendLayerData to World * Made WorldBase abstract and cleaned it up a bit * added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn * Added code for two examples (but not in prebuild yet)
* *Reorganized RegionServerCommsManager for OGS and local supportmingchen2007-06-092-6/+6
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* Number of small changes. MW2007-06-092-3/+55
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* *Added delegates and events for parcel and estate managementmingchen2007-06-082-0/+33
| | | | | *Only thing left is to get the master user setup in both sandbox and grid mode
* *Merged EstateManager, EstateSettings, ParcelManager,Parcel, and ParcelData ↵mingchen2007-06-084-93/+29
| | | | | | | | classes *Incorporated EstateSettings into the RegionInfo class *Next step is to load from db, save to db the parcel and estate settings
* Deleted OpenGridServices folder as the easiest way to reimport the latest ↵MW2007-06-081-28/+21
| | | | version from trunk
* prebuild.xml should be fixed/updated.MW2007-06-082-150/+9
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* After nearly a hour of searching for an annoying bug (which turned out to be ↵MW2007-05-311-1/+1
| | | | | | | | a new statement one line outside the loop it should have been in)....Multi-Regions in a single instance work, there is no Grid mode communication, so it can only be tested in sandbox mode right now. All you need to do is put .xml files for each region you want to be ran by the single server inside the "bin\Regions" folder (make sure none of the settings in those .xml files conflict with each other) and then startup the server and login, Any neighbouring regions that are being ran in the instance should show up. (However there is still no movement or anything) Now time to refine the communications interfaces!