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* Prebuild and stuffAdam Frisby2007-06-042-128/+129
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* * Loading animations from XML file nowAdam Frisby2007-06-041-0/+16
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* * Removed more referencesAdam Frisby2007-06-031-4/+4
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* * Removed hard coded avatar animations. Will likely need to clean elsewhere ↵Adam Frisby2007-06-031-135/+0
| | | | to fully remove.
* (Broke SVN on first commit >.>) - Added the ParcelManager.cs file that was ↵mingchen2007-06-031-0/+658
| | | | needed
* Added Basic Parcel Supportmingchen2007-06-038-260/+353
| | | | | | | *Created Parcel class to handle each parcel *Created ParcelManager class to handle the Parcel Object *For now, by default it is assigned to a fake avatar key and set for sale to L$0
* * Fixing world map generation issues (thankyou LL for using different ↵Adam Frisby2007-06-021-2/+2
| | | | coordinates than the rest of the graphics community! =p)
* * Some commenting on asset server (needs completing)Adam Frisby2007-06-021-0/+2
| | | | | | * Removed strip2.png - added defaultstripe.png * World map images are now generated when the terrain is tainted, not yet sent to the grid/asset server.
* * Raised "MTU" factor in world map handlingAdam Frisby2007-05-302-14/+14
| | | | | * Lowered instant-send regions, regions are now only automatically sent within a 10x10 area (was 100x100), this limits the maximum number of regions sent when opening the map from 10,000 to 100.
* * Switched from ASCII encoding to llRetardedEncoding.Adam Frisby2007-05-301-1/+1
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* * World map! Yay!Adam Frisby2007-05-301-1/+3
| | | | | | * Using ASCII encoding for text not UTF8 encoding (causes the client to burp) * Cannot send uints via Nwc.XmlRpc - it asplodes and returns zero.
* * Bugfixes. Still not appearing correctly however.Adam Frisby2007-05-301-3/+3
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* * May have fixed issues with the world map.Adam Frisby2007-05-302-23/+37
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* Rebuilt the build filesgareth2007-05-302-348/+348
| | | | | | Added some more prompts and stuff to ServiceManager
* attempt twoMW2007-05-291-1/+2
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* Hopefully fixed Culture decimal problemMW2007-05-291-1/+2
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* * Rebuilt PrebuildAdam Frisby2007-05-291-90/+90
| | | | | | | * Enabled fastmode by default on world map requests (ordinary mode is just too slow) * Reset some params involving agent appearance * Tweaked simProfileBlock requests to return values which have been sighted on the wire before.
* FIXED THE TRUNK!gareth2007-05-271-90/+90
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* * Fixed dumb mistake with terrain default loading.Adam Frisby2007-05-271-0/+8
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* * Inserting "SYSTEMIP" into a simconfig.xml's IPAddress="" section will use ↵Adam Frisby2007-05-271-1/+19
| | | | the first resolved IP of the system. This is to assist with Adam's lazy-deploy system but may be useful to others.
* * Region Terrain textures are now loaded from the RegionInfo class rather ↵Adam Frisby2007-05-273-33/+39
| | | | | | | | than being hard coded in the handshake packets. * Supports: Base0-3 textures, Detail0-3 textures, Start00-11 values, Range00-11 values. * Added notes on how terrain texturing works to their definition in regionInfoBase.
* * Added ability to set default terrain to a file in region config. If unable ↵Adam Frisby2007-05-273-3/+61
| | | | to open, terrain will be procedurally generated instead. (also needs testing.). Default file must be in R32 format. Use "terrain save f32 default.r32" on the region console to make a default file you can use.
* * Terrain now resends when it's been tainted. This means you should be able ↵Adam Frisby2007-05-271-1/+8
| | | | to load terrains and see the results without relogging. (Just wait for the next Backup call -- once every two minutes). Needs testing.
* * Semibug fix: Terrain should not save to database every time a packet is ↵Adam Frisby2007-05-261-5/+1
| | | | recieved. Terrain is always updated every Backup() call anyway.
* First part of border crossing fix.MW2007-05-257-84/+131
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* All back and no one suspected a thing.MW2007-05-241-2/+2
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* * re-prebuiltlbsa712007-05-241-12/+0
| | | | | * deleted all those *.user - ignore them next time!
* Starts to readd the changes from revisions 768,769 and 770 before Adam ↵MW2007-05-241-32/+39
| | | | notices they got lost in the restructuring.
* Stage 1 of repairing the build files, those ofr the OpenSim regionserver ↵MW2007-05-242-23/+23
| | | | should now be okay. Now onto the Grid servers...
* Renamed the new Directories. (removed the "-Source" from the end of them)MW2007-05-2444-0/+8591