| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
NOTES:
*ClientView is now in the namespace OpenSim.RegionServer.Client
*Scripting is now in the namespace OpenSim.RegionServer.scripting
*Other various cleaning
|
|
|
|
|
|
| |
*This includes parcel name in title bar, media and music autoplay, and parcel flag icons
*Yay!
|
|
|
|
|
|
|
| |
about land box)
*Added the rest of the member variables relating to parcels in the ParcelData class
|
|
|
|
|
| |
*Adding every .build and .csproj to get ccnet working (hopefully)
|
| |
|
|
|
|
|
|
|
|
| |
*Added parcel join support
*Made parcel saving and loading much more efficient
*Fixed bug that would not allow joining of parcel locally in the viewer (gives an error before sending to server)
*Known Issue: Restoring parcels from storage is not working correctly. For now, do a 'reset parcels' to regenerate a standard parcel
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
*Added support for Subdivision (use master avatar to login to try out)
*Added Parcel Border support
*Enabled user account storage, but only when a new account is created
Bug Fixes:
*Fixed crash on startup while in sandbox when "Setting up master avatar"
*Fixed most core functions in ParcelManager and Parcel that where broken
*Fixed Parcel saving to database
Known Issues:
*Dividing parcel fails in viewer (gives an error about needing 2 parcels)
|
| |
|
|
|
|
|
|
| |
* Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead
* Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
|
| |
|
|
|
|
| |
underground if you have terrain of reasonable height.
|
|
|
|
|
|
|
|
|
| |
*Added Configuration option for Master User Avatar name and (in sandbox mode) password
*Added support for Master User in sandbox mode. Support lacks for grid mode still.
**Grid support is possible when remotely fetching avatar data by name and UUID is available
*Currently lacks parcel buying support. For now, in sandbox mode, log into master user information to own the parcel
|
|
|
|
|
| |
*Still crashes the client. HelP!
|
|
|
|
|
|
|
|
|
|
| |
*Added Parcel Backup Support for DB4. Other storages currently do not save
*Added parcelIDList in ParcelManager to speed up parcel fetching at position
*Added ParcelData.cs and ParcelData class for better storage support
*Documentation for parcel added
*2 Parcel Related bug fixes
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
to fully remove.
|
|
|
|
| |
needed
|
|
|
|
|
|
|
| |
*Created Parcel class to handle each parcel
*Created ParcelManager class to handle the Parcel Object
*For now, by default it is assigned to a fake avatar key and set for sale to L$0
|
|
|
|
| |
coordinates than the rest of the graphics community! =p)
|
|
|
|
|
|
| |
* Removed strip2.png - added defaultstripe.png
* World map images are now generated when the terrain is tainted, not yet sent to the grid/asset server.
|
|
|
|
|
| |
* Lowered instant-send regions, regions are now only automatically sent within a 10x10 area (was 100x100), this limits the maximum number of regions sent when opening the map from 10,000 to 100.
|
| |
|
|
|
|
|
|
| |
* Using ASCII encoding for text not UTF8 encoding (causes the client to burp)
* Cannot send uints via Nwc.XmlRpc - it asplodes and returns zero.
|
| |
|
| |
|
|
|
|
|
|
| |
Added some more prompts and stuff to ServiceManager
|
| |
|
| |
|
|
|
|
|
|
|
| |
* Enabled fastmode by default on world map requests (ordinary mode is just too slow)
* Reset some params involving agent appearance
* Tweaked simProfileBlock requests to return values which have been sighted on the wire before.
|
| |
|
| |
|
|
|
|
| |
the first resolved IP of the system. This is to assist with Adam's lazy-deploy system but may be useful to others.
|
|
|
|
|
|
|
|
| |
than being hard coded in the handshake packets.
* Supports: Base0-3 textures, Detail0-3 textures, Start00-11 values, Range00-11 values.
* Added notes on how terrain texturing works to their definition in regionInfoBase.
|
|
|
|
| |
to open, terrain will be procedurally generated instead. (also needs testing.). Default file must be in R32 format. Use "terrain save f32 default.r32" on the region console to make a default file you can use.
|
|
|
|
| |
to load terrains and see the results without relogging. (Just wait for the next Backup call -- once every two minutes). Needs testing.
|
|
|
|
| |
recieved. Terrain is always updated every Backup() call anyway.
|
| |
|
| |
|
|
|
|
|
| |
* deleted all those *.user - ignore them next time!
|
|
|
|
| |
notices they got lost in the restructuring.
|
|
|
|
| |
should now be okay. Now onto the Grid servers...
|
|
|