| Commit message (Collapse) | Author | Age | Files | Lines |
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*Created Parcel class to handle each parcel
*Created ParcelManager class to handle the Parcel Object
*For now, by default it is assigned to a fake avatar key and set for sale to L$0
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coordinates than the rest of the graphics community! =p)
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* Removed strip2.png - added defaultstripe.png
* World map images are now generated when the terrain is tainted, not yet sent to the grid/asset server.
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* Lowered instant-send regions, regions are now only automatically sent within a 10x10 area (was 100x100), this limits the maximum number of regions sent when opening the map from 10,000 to 100.
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* Using ASCII encoding for text not UTF8 encoding (causes the client to burp)
* Cannot send uints via Nwc.XmlRpc - it asplodes and returns zero.
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Added some more prompts and stuff to ServiceManager
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* Enabled fastmode by default on world map requests (ordinary mode is just too slow)
* Reset some params involving agent appearance
* Tweaked simProfileBlock requests to return values which have been sighted on the wire before.
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the first resolved IP of the system. This is to assist with Adam's lazy-deploy system but may be useful to others.
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than being hard coded in the handshake packets.
* Supports: Base0-3 textures, Detail0-3 textures, Start00-11 values, Range00-11 values.
* Added notes on how terrain texturing works to their definition in regionInfoBase.
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to open, terrain will be procedurally generated instead. (also needs testing.). Default file must be in R32 format. Use "terrain save f32 default.r32" on the region console to make a default file you can use.
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to load terrains and see the results without relogging. (Just wait for the next Backup call -- once every two minutes). Needs testing.
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recieved. Terrain is always updated every Backup() call anyway.
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* deleted all those *.user - ignore them next time!
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notices they got lost in the restructuring.
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should now be okay. Now onto the Grid servers...
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