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* * Changed some more sort order issueslbsa712007-06-131-55/+55
| | | | | * Updated vs2005 files as well
* * First attempt at fixing differing build files on different .net flavours.lbsa712007-06-131-33/+33
| | | | | * And, as always, some bin ignores
* *Attempting to get trunk stable before a revert is required.mingchen2007-06-121-4/+4
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* * ignored data recieved from closed socketslbsa712007-06-124-6/+27
| | | | | | * removed some warnings
* *Reverting back to 977 -- will look into this latermingchen2007-06-121-1/+1
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* *Bug fixed, moving the code the the correct place so the right info is sent ↵mingchen2007-06-121-2/+3
| | | | (hopefully)
* *Attempt trunk crash fixmingchen2007-06-121-1/+1
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* *Added Estate Tools for terrain texturing, terrain texturing heights per ↵mingchen2007-06-088-105/+293
| | | | | | | corner, water height, region flags, etc basic settings *Parcel now sends ParcelProperties when the owner changes information as soon as the information is changed
* *Added basic support for EstateOwnerMessagemingchen2007-06-073-1/+55
| | | | | **Added support for 'getinfo' method
* *Forgot to initialize estateSettings variable in RegionInfoBasemingchen2007-06-071-8/+8
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* *Added EstateSettings.cs and moved many relevant variables from ↵mingchen2007-06-079-85/+57
| | | | | | | | RegionInfoBase to EstateSettings class and added an EstateSettings objection to RegionInfoBase *Added a few missed copyright headers *Fixed a filename typo
* Fixed SVN: All Done! Sorry for the delay (3 / 3)mingchen2007-06-073-35/+35
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* Fixing SVN: Adding hopefully everything else (2.5 / 3)mingchen2007-06-0722-63/+5160
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* Fixing SVN: Re-adding Types folder (with correct capitalization) ( 2 / 3 )mingchen2007-06-072-0/+110
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* Fixing SVN: Added some things I forgot to include (1/3)mingchen2007-06-072-110/+0
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* *Cleaned up namespaces, filenames, etc in OpenSim.RegionServermingchen2007-06-0745-5213/+149
| | | | | | | | NOTES: *ClientView is now in the namespace OpenSim.RegionServer.Client *Scripting is now in the namespace OpenSim.RegionServer.scripting *Other various cleaning
* *When avatar crosses parcel, it updates successfully in the viewermingchen2007-06-072-1/+30
| | | | | | *This includes parcel name in title bar, media and music autoplay, and parcel flag icons *Yay!
* *Added support to change most of a parcel's settings and flags (from the ↵mingchen2007-06-074-12/+55
| | | | | | | about land box) *Added the rest of the member variables relating to parcels in the ParcelData class
* If this is what it takes, then finemingchen2007-06-062-61/+61
| | | | | *Adding every .build and .csproj to get ccnet working (hopefully)
* *Fixed Parcel backup in databased (finished fixing core parcel functions)mingchen2007-06-061-2/+2
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* *Added new commands ('backup','show parcels','reset parcels')mingchen2007-06-064-26/+75
| | | | | | | | *Added parcel join support *Made parcel saving and loading much more efficient *Fixed bug that would not allow joining of parcel locally in the viewer (gives an error before sending to server) *Known Issue: Restoring parcels from storage is not working correctly. For now, do a 'reset parcels' to regenerate a standard parcel
* Changes:mingchen2007-06-064-78/+132
| | | | | | | | | | | | | | | | *Added support for Subdivision (use master avatar to login to try out) *Added Parcel Border support *Enabled user account storage, but only when a new account is created Bug Fixes: *Fixed crash on startup while in sandbox when "Setting up master avatar" *Fixed most core functions in ParcelManager and Parcel that where broken *Fixed Parcel saving to database Known Issues: *Dividing parcel fails in viewer (gives an error about needing 2 parcels)
* * Added proper copyright notices to everything (1/3)Adam Frisby2007-06-0542-22/+1027
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* * Removed MainConsole.Instance.WriteLine completelyAdam Frisby2007-06-0514-102/+110
| | | | | | * Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead * Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
* * Removing dead commentsAdam Frisby2007-06-0511-33/+1
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* * Small bugfix: Avatar rezzing from grid mode should no longer place you ↵Adam Frisby2007-06-052-0/+7
| | | | underground if you have terrain of reasonable height.
* *Cleaned up Configuration Setup questionsmingchen2007-06-052-27/+58
| | | | | | | | | *Added Configuration option for Master User Avatar name and (in sandbox mode) password *Added support for Master User in sandbox mode. Support lacks for grid mode still. **Grid support is possible when remotely fetching avatar data by name and UUID is available *Currently lacks parcel buying support. For now, in sandbox mode, log into master user information to own the parcel
* Fixed loading of Animations from XML filemingchen2007-06-041-4/+7
| | | | | *Still crashes the client. HelP!
* Parcel Manager Changes:mingchen2007-06-044-235/+287
| | | | | | | | | | *Added Parcel Backup Support for DB4. Other storages currently do not save *Added parcelIDList in ParcelManager to speed up parcel fetching at position *Added ParcelData.cs and ParcelData class for better storage support *Documentation for parcel added *2 Parcel Related bug fixes
* Small bugfix.Adam Frisby2007-06-041-1/+1
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* Prebuild and stuffAdam Frisby2007-06-042-128/+129
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* * Loading animations from XML file nowAdam Frisby2007-06-041-0/+16
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* * Removed more referencesAdam Frisby2007-06-031-4/+4
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* * Removed hard coded avatar animations. Will likely need to clean elsewhere ↵Adam Frisby2007-06-031-135/+0
| | | | to fully remove.
* (Broke SVN on first commit >.>) - Added the ParcelManager.cs file that was ↵mingchen2007-06-031-0/+658
| | | | needed
* Added Basic Parcel Supportmingchen2007-06-038-260/+353
| | | | | | | *Created Parcel class to handle each parcel *Created ParcelManager class to handle the Parcel Object *For now, by default it is assigned to a fake avatar key and set for sale to L$0
* * Fixing world map generation issues (thankyou LL for using different ↵Adam Frisby2007-06-021-2/+2
| | | | coordinates than the rest of the graphics community! =p)
* * Some commenting on asset server (needs completing)Adam Frisby2007-06-021-0/+2
| | | | | | * Removed strip2.png - added defaultstripe.png * World map images are now generated when the terrain is tainted, not yet sent to the grid/asset server.
* * Raised "MTU" factor in world map handlingAdam Frisby2007-05-302-14/+14
| | | | | * Lowered instant-send regions, regions are now only automatically sent within a 10x10 area (was 100x100), this limits the maximum number of regions sent when opening the map from 10,000 to 100.
* * Switched from ASCII encoding to llRetardedEncoding.Adam Frisby2007-05-301-1/+1
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* * World map! Yay!Adam Frisby2007-05-301-1/+3
| | | | | | * Using ASCII encoding for text not UTF8 encoding (causes the client to burp) * Cannot send uints via Nwc.XmlRpc - it asplodes and returns zero.
* * Bugfixes. Still not appearing correctly however.Adam Frisby2007-05-301-3/+3
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* * May have fixed issues with the world map.Adam Frisby2007-05-302-23/+37
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* Rebuilt the build filesgareth2007-05-302-348/+348
| | | | | | Added some more prompts and stuff to ServiceManager
* attempt twoMW2007-05-291-1/+2
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* Hopefully fixed Culture decimal problemMW2007-05-291-1/+2
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* * Rebuilt PrebuildAdam Frisby2007-05-291-90/+90
| | | | | | | * Enabled fastmode by default on world map requests (ordinary mode is just too slow) * Reset some params involving agent appearance * Tweaked simProfileBlock requests to return values which have been sighted on the wire before.
* FIXED THE TRUNK!gareth2007-05-271-90/+90
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* * Fixed dumb mistake with terrain default loading.Adam Frisby2007-05-271-0/+8
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* * Inserting "SYSTEMIP" into a simconfig.xml's IPAddress="" section will use ↵Adam Frisby2007-05-271-1/+19
| | | | the first resolved IP of the system. This is to assist with Adam's lazy-deploy system but may be useful to others.