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2007-06-11A few small changes and hopefully fixed the nant build problem ↵MW1-6/+34
(OpenSim.Framework came before OpenSim.Framework.Console, so was causing a problem as OpenSim.Framework references OpenSim.Framework.Console).
2007-06-11Added AttachObject method to IClientAPI.MW2-1/+21
Added RequestAvatar(LLUUID avatarID) method to world.
2007-06-11Renamed sandBoxManager to LocalBackEndServicesMW3-35/+28
2007-06-10Added InterSimComms (Likely to be renamed) to the commsManager and moved the ↵MW1-28/+21
InformClientOfNeighbours method into that.
2007-06-10Added SandBoxManager which in sandbox mode, acts as the backend server for ↵MW1-2/+0
the CommsManager interfaces (commsManager.gridServer etc).
2007-06-10Added a Couple of summary commentsMW1-80/+171
2007-06-10Prim creation working.MW6-98/+48
2007-06-10Another bug fixMW1-1/+3
2007-06-10a few bug fixesMW1-1/+3
2007-06-10allows the texture of the created/sent primitive to be set. MW1-6/+6
2007-06-10Added Primitive sending methods to the IClientAPI (and implemented in ↵MW1-2/+96
ClientView.API), but currently untested.
2007-06-09* LogFile now defaults to "{apptype}.log"lbsa717-49/+54
* cleaned away suo and user files. * added handy string chat variety to the API * Moved LockPhysicsEngine on World to SyncRoot on IWorld * Introduced NextLocalId instead of World fuggliness. * Transformed GetRegionInfo to Property on IWorld for great justice * Extracted default wearables (good to have) * Deleted unused BaseServer * Used IWorld instead of World wherever possible * The client constructor's not getting unused port any longer. * Extracted ClientView factoring so PacketServer can be tweaked. * Added SendLayerData to World * Made WorldBase abstract and cleaned it up a bit * added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn * Added code for two examples (but not in prebuild yet)
2007-06-09*Reorganized RegionServerCommsManager for OGS and local supportmingchen2-6/+6
2007-06-09Number of small changes. MW2-3/+55
2007-06-08*Added delegates and events for parcel and estate managementmingchen2-0/+33
*Only thing left is to get the master user setup in both sandbox and grid mode
2007-06-08*Merged EstateManager, EstateSettings, ParcelManager,Parcel, and ParcelData ↵mingchen4-93/+29
classes *Incorporated EstateSettings into the RegionInfo class *Next step is to load from db, save to db the parcel and estate settings
2007-06-08Deleted OpenGridServices folder as the easiest way to reimport the latest ↵MW1-28/+21
version from trunk
2007-06-08prebuild.xml should be fixed/updated.MW2-150/+9
2007-06-08*Added Estate Tools for terrain texturing, terrain texturing heights per ↵mingchen8-105/+293
corner, water height, region flags, etc basic settings *Parcel now sends ParcelProperties when the owner changes information as soon as the information is changed
2007-06-07*Added basic support for EstateOwnerMessagemingchen3-1/+55
**Added support for 'getinfo' method
2007-06-07*Forgot to initialize estateSettings variable in RegionInfoBasemingchen1-8/+8
2007-06-07*Added EstateSettings.cs and moved many relevant variables from ↵mingchen9-85/+57
RegionInfoBase to EstateSettings class and added an EstateSettings objection to RegionInfoBase *Added a few missed copyright headers *Fixed a filename typo
2007-06-07Fixed SVN: All Done! Sorry for the delay (3 / 3)mingchen3-35/+35
2007-06-07Fixing SVN: Adding hopefully everything else (2.5 / 3)mingchen22-63/+5160
2007-06-07Fixing SVN: Re-adding Types folder (with correct capitalization) ( 2 / 3 )mingchen2-0/+110
2007-06-07Fixing SVN: Added some things I forgot to include (1/3)mingchen2-110/+0
2007-06-07*Cleaned up namespaces, filenames, etc in OpenSim.RegionServermingchen45-5213/+149
NOTES: *ClientView is now in the namespace OpenSim.RegionServer.Client *Scripting is now in the namespace OpenSim.RegionServer.scripting *Other various cleaning
2007-06-07*When avatar crosses parcel, it updates successfully in the viewermingchen2-1/+30
*This includes parcel name in title bar, media and music autoplay, and parcel flag icons *Yay!
2007-06-07*Added support to change most of a parcel's settings and flags (from the ↵mingchen4-12/+55
about land box) *Added the rest of the member variables relating to parcels in the ParcelData class
2007-06-06If this is what it takes, then finemingchen2-61/+61
*Adding every .build and .csproj to get ccnet working (hopefully)
2007-06-06*Fixed Parcel backup in databased (finished fixing core parcel functions)mingchen1-2/+2
2007-06-06*Added new commands ('backup','show parcels','reset parcels')mingchen4-26/+75
*Added parcel join support *Made parcel saving and loading much more efficient *Fixed bug that would not allow joining of parcel locally in the viewer (gives an error before sending to server) *Known Issue: Restoring parcels from storage is not working correctly. For now, do a 'reset parcels' to regenerate a standard parcel
2007-06-06Changes:mingchen4-78/+132
*Added support for Subdivision (use master avatar to login to try out) *Added Parcel Border support *Enabled user account storage, but only when a new account is created Bug Fixes: *Fixed crash on startup while in sandbox when "Setting up master avatar" *Fixed most core functions in ParcelManager and Parcel that where broken *Fixed Parcel saving to database Known Issues: *Dividing parcel fails in viewer (gives an error about needing 2 parcels)
2007-06-05* Added proper copyright notices to everything (1/3)Adam Frisby42-22/+1027
2007-06-05* Removed MainConsole.Instance.WriteLine completelyAdam Frisby14-102/+110
* Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead * Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
2007-06-05* Removing dead commentsAdam Frisby11-33/+1
2007-06-05* Small bugfix: Avatar rezzing from grid mode should no longer place you ↵Adam Frisby2-0/+7
underground if you have terrain of reasonable height.
2007-06-05*Cleaned up Configuration Setup questionsmingchen2-27/+58
*Added Configuration option for Master User Avatar name and (in sandbox mode) password *Added support for Master User in sandbox mode. Support lacks for grid mode still. **Grid support is possible when remotely fetching avatar data by name and UUID is available *Currently lacks parcel buying support. For now, in sandbox mode, log into master user information to own the parcel
2007-06-04Fixed loading of Animations from XML filemingchen1-4/+7
*Still crashes the client. HelP!
2007-06-04Parcel Manager Changes:mingchen4-235/+287
*Added Parcel Backup Support for DB4. Other storages currently do not save *Added parcelIDList in ParcelManager to speed up parcel fetching at position *Added ParcelData.cs and ParcelData class for better storage support *Documentation for parcel added *2 Parcel Related bug fixes
2007-06-04Small bugfix.Adam Frisby1-1/+1
2007-06-04Prebuild and stuffAdam Frisby2-128/+129
2007-06-04* Loading animations from XML file nowAdam Frisby1-0/+16
2007-06-03* Removed more referencesAdam Frisby1-4/+4
2007-06-03* Removed hard coded avatar animations. Will likely need to clean elsewhere ↵Adam Frisby1-135/+0
to fully remove.
2007-06-03(Broke SVN on first commit >.>) - Added the ParcelManager.cs file that was ↵mingchen1-0/+658
needed
2007-06-03Added Basic Parcel Supportmingchen8-260/+353
*Created Parcel class to handle each parcel *Created ParcelManager class to handle the Parcel Object *For now, by default it is assigned to a fake avatar key and set for sale to L$0
2007-06-02* Fixing world map generation issues (thankyou LL for using different ↵Adam Frisby1-2/+2
coordinates than the rest of the graphics community! =p)
2007-06-02* Some commenting on asset server (needs completing)Adam Frisby1-0/+2
* Removed strip2.png - added defaultstripe.png * World map images are now generated when the terrain is tainted, not yet sent to the grid/asset server.
2007-05-31After nearly a hour of searching for an annoying bug (which turned out to be ↵MW1-1/+1
a new statement one line outside the loop it should have been in)....Multi-Regions in a single instance work, there is no Grid mode communication, so it can only be tested in sandbox mode right now. All you need to do is put .xml files for each region you want to be ran by the single server inside the "bin\Regions" folder (make sure none of the settings in those .xml files conflict with each other) and then startup the server and login, Any neighbouring regions that are being ran in the instance should show up. (However there is still no movement or anything) Now time to refine the communications interfaces!