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2007-06-05* Removed MainConsole.Instance.WriteLine completelyAdam Frisby14-102/+110
* Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead * Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
2007-06-05* Removing dead commentsAdam Frisby11-33/+1
2007-06-05* Small bugfix: Avatar rezzing from grid mode should no longer place you ↵Adam Frisby2-0/+7
underground if you have terrain of reasonable height.
2007-06-05*Cleaned up Configuration Setup questionsmingchen2-27/+58
*Added Configuration option for Master User Avatar name and (in sandbox mode) password *Added support for Master User in sandbox mode. Support lacks for grid mode still. **Grid support is possible when remotely fetching avatar data by name and UUID is available *Currently lacks parcel buying support. For now, in sandbox mode, log into master user information to own the parcel
2007-06-04Fixed loading of Animations from XML filemingchen1-4/+7
*Still crashes the client. HelP!
2007-06-04Parcel Manager Changes:mingchen4-235/+287
*Added Parcel Backup Support for DB4. Other storages currently do not save *Added parcelIDList in ParcelManager to speed up parcel fetching at position *Added ParcelData.cs and ParcelData class for better storage support *Documentation for parcel added *2 Parcel Related bug fixes
2007-06-04Small bugfix.Adam Frisby1-1/+1
2007-06-04Prebuild and stuffAdam Frisby2-128/+129
2007-06-04* Loading animations from XML file nowAdam Frisby1-0/+16
2007-06-03* Removed more referencesAdam Frisby1-4/+4
2007-06-03* Removed hard coded avatar animations. Will likely need to clean elsewhere ↵Adam Frisby1-135/+0
to fully remove.
2007-06-03(Broke SVN on first commit >.>) - Added the ParcelManager.cs file that was ↵mingchen1-0/+658
needed
2007-06-03Added Basic Parcel Supportmingchen8-260/+353
*Created Parcel class to handle each parcel *Created ParcelManager class to handle the Parcel Object *For now, by default it is assigned to a fake avatar key and set for sale to L$0
2007-06-02* Fixing world map generation issues (thankyou LL for using different ↵Adam Frisby1-2/+2
coordinates than the rest of the graphics community! =p)
2007-06-02* Some commenting on asset server (needs completing)Adam Frisby1-0/+2
* Removed strip2.png - added defaultstripe.png * World map images are now generated when the terrain is tainted, not yet sent to the grid/asset server.
2007-05-30* Raised "MTU" factor in world map handlingAdam Frisby2-14/+14
* Lowered instant-send regions, regions are now only automatically sent within a 10x10 area (was 100x100), this limits the maximum number of regions sent when opening the map from 10,000 to 100.
2007-05-30* Switched from ASCII encoding to llRetardedEncoding.Adam Frisby1-1/+1
2007-05-30* World map! Yay!Adam Frisby1-1/+3
* Using ASCII encoding for text not UTF8 encoding (causes the client to burp) * Cannot send uints via Nwc.XmlRpc - it asplodes and returns zero.
2007-05-30* Bugfixes. Still not appearing correctly however.Adam Frisby1-3/+3
2007-05-30* May have fixed issues with the world map.Adam Frisby2-23/+37
2007-05-30Rebuilt the build filesgareth2-348/+348
Added some more prompts and stuff to ServiceManager
2007-05-29attempt twoMW1-1/+2
2007-05-29Hopefully fixed Culture decimal problemMW1-1/+2
2007-05-29* Rebuilt PrebuildAdam Frisby1-90/+90
* Enabled fastmode by default on world map requests (ordinary mode is just too slow) * Reset some params involving agent appearance * Tweaked simProfileBlock requests to return values which have been sighted on the wire before.
2007-05-27FIXED THE TRUNK!gareth1-90/+90
2007-05-27* Fixed dumb mistake with terrain default loading.Adam Frisby1-0/+8
2007-05-27* Inserting "SYSTEMIP" into a simconfig.xml's IPAddress="" section will use ↵Adam Frisby1-1/+19
the first resolved IP of the system. This is to assist with Adam's lazy-deploy system but may be useful to others.
2007-05-27* Region Terrain textures are now loaded from the RegionInfo class rather ↵Adam Frisby3-33/+39
than being hard coded in the handshake packets. * Supports: Base0-3 textures, Detail0-3 textures, Start00-11 values, Range00-11 values. * Added notes on how terrain texturing works to their definition in regionInfoBase.
2007-05-27* Added ability to set default terrain to a file in region config. If unable ↵Adam Frisby3-3/+61
to open, terrain will be procedurally generated instead. (also needs testing.). Default file must be in R32 format. Use "terrain save f32 default.r32" on the region console to make a default file you can use.
2007-05-27* Terrain now resends when it's been tainted. This means you should be able ↵Adam Frisby1-1/+8
to load terrains and see the results without relogging. (Just wait for the next Backup call -- once every two minutes). Needs testing.
2007-05-26* Semibug fix: Terrain should not save to database every time a packet is ↵Adam Frisby1-5/+1
recieved. Terrain is always updated every Backup() call anyway.
2007-05-25First part of border crossing fix.MW7-84/+131
2007-05-24All back and no one suspected a thing.MW1-2/+2
2007-05-24* re-prebuiltlbsa711-12/+0
* deleted all those *.user - ignore them next time!
2007-05-24Starts to readd the changes from revisions 768,769 and 770 before Adam ↵MW1-32/+39
notices they got lost in the restructuring.
2007-05-24Stage 1 of repairing the build files, those ofr the OpenSim regionserver ↵MW2-23/+23
should now be okay. Now onto the Grid servers...
2007-05-24Renamed the new Directories. (removed the "-Source" from the end of them)MW44-0/+8591