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* * Region Terrain textures are now loaded from the RegionInfo class rather ↵Adam Frisby2007-05-272-17/+17
| | | | | | | | than being hard coded in the handshake packets. * Supports: Base0-3 textures, Detail0-3 textures, Start00-11 values, Range00-11 values. * Added notes on how terrain texturing works to their definition in regionInfoBase.
* * Added ability to set default terrain to a file in region config. If unable ↵Adam Frisby2007-05-271-3/+20
| | | | to open, terrain will be procedurally generated instead. (also needs testing.). Default file must be in R32 format. Use "terrain save f32 default.r32" on the region console to make a default file you can use.
* * Terrain now resends when it's been tainted. This means you should be able ↵Adam Frisby2007-05-271-1/+8
| | | | to load terrains and see the results without relogging. (Just wait for the next Backup call -- once every two minutes). Needs testing.
* * Semibug fix: Terrain should not save to database every time a packet is ↵Adam Frisby2007-05-261-5/+1
| | | | recieved. Terrain is always updated every Backup() call anyway.
* First part of border crossing fix.MW2007-05-254-73/+109
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* All back and no one suspected a thing.MW2007-05-241-2/+2
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* Renamed the new Directories. (removed the "-Source" from the end of them)MW2007-05-2418-0/+3718