| Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
RegionInfoBase to EstateSettings class and added an EstateSettings objection to RegionInfoBase
*Added a few missed copyright headers
*Fixed a filename typo
|
|
NOTES:
*ClientView is now in the namespace OpenSim.RegionServer.Client
*Scripting is now in the namespace OpenSim.RegionServer.scripting
*Other various cleaning
|
|
|
|
*Created Parcel class to handle each parcel
*Created ParcelManager class to handle the Parcel Object
*For now, by default it is assigned to a fake avatar key and set for sale to L$0
|
|
just missing backend comms and working Avatar/primitives classes.
|
|
than being hard coded in the handshake packets.
* Supports: Base0-3 textures, Detail0-3 textures, Start00-11 values, Range00-11 values.
* Added notes on how terrain texturing works to their definition in regionInfoBase.
|
|
to open, terrain will be procedurally generated instead. (also needs testing.). Default file must be in R32 format. Use "terrain save f32 default.r32" on the region console to make a default file you can use.
|
|
|
|
the Grid servers can be a separate solution to the region server.
|
|
class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port)
|