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2007-06-07Fixing SVN: Adding hopefully everything else (2.5 / 3)mingchen1-7/+7
2007-06-07*Cleaned up namespaces, filenames, etc in OpenSim.RegionServermingchen1-3/+3
NOTES: *ClientView is now in the namespace OpenSim.RegionServer.Client *Scripting is now in the namespace OpenSim.RegionServer.scripting *Other various cleaning
2007-06-05* Added proper copyright notices to everything (1/3)Adam Frisby1-6/+6
2007-06-05* Removed MainConsole.Instance.WriteLine completelyAdam Frisby1-25/+25
* Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead * Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
2007-05-24Renamed the new Directories. (removed the "-Source" from the end of them)MW1-0/+0
2007-05-24Some more code refactoring, plus a restructuring of the directories so that ↵MW1-0/+0
the Grid servers can be a separate solution to the region server.
2007-05-16Moved the OpenSimMain class into the OpenSim.exe project MW1-3/+4
2007-05-16Added OpenSimApplication as a base class to OpenSimMainMW1-32/+2
2007-05-16a bit more refactoringMW1-12/+6
2007-05-16Quite big change to how Sessions/circuits are Authenticated. Seems to work ↵MW1-35/+17
okay but needs a lot more testing.
2007-05-16* removed unused new-login.datlbsa711-4/+9
* cleared up verbose/noverbose/disableOutput douple negation confusion in ConsoleBase * 2d chat radius is now 3d chat sphere * removed unused fast 2d radius calc * added chat type 0xFF : broadcast (no sphere checking) * OpenSimMain now exposes its LocalWorld
2007-05-16More refactoring.MW1-1/+1
Changed AuthenticateSession handling, now calls a method in UDPServer. (but is likely to change again soon)
2007-05-16UDPServer enabled, should no longer be any udp server code in OpenSimMain.MW1-124/+10
2007-05-16started to refactor startup code and to move udp server code out to its own ↵MW1-176/+164
class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port)
2007-05-15Worked on Asset server, asset downloads (from server to sim) now work.MW1-2/+2
Asset uploads (from sim to server) may or may not work, needs more testing, if they don't work then it should be just a encoding problem and not hard to fix.
2007-05-14Attempting to add region name to console.Adam Frisby1-0/+1
2007-05-14moved the EnableNeighbours code to after the client has completed the move ↵MW1-36/+1
to the region
2007-05-13Added very basic support for maps (likely to only work in sandbox mode due ↵MW1-1/+1
to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)
2007-05-1293 warnings in the compiler, 93 warnings appear, you fix one up, create two ↵Adam Frisby1-34/+34
more, 94 warnings in the compiler...
2007-05-08Fixed bug where client crashes on login if in sandbox mode and region is set ↵MW1-1/+1
to anything other than 997,996
2007-05-08* added guid to logname to avoid file sharing on multiple instances on same hostlbsa711-1/+1
2007-05-08* fixed dataUri null buglbsa711-2/+4
* ignored some files
2007-05-07Merged 0.1-prestable back into trunk :(gareth1-43/+94
2007-05-04* Removed superfluous int to prevent warningAdam Frisby1-1/+11
* Changed OGSServer on RegionServer to bind to <port> - 500 rather than a single fixed port * Added support for the grid server to tell us who we are (optional)
2007-05-04Sims can now load their datastore (their localworld class - ↵Adam Frisby1-20/+28
prims/terrain/etc) from a file indicated by the grid server. This allows you to have a floating pool of regions tasked to whichever region they need to be at any time.
2007-04-28BugfixesAdam Frisby1-1/+1
2007-04-27Dumb mistake #2Adam Frisby1-0/+1
2007-04-27Dumb mistake - forgot to assign the datastore variableAdam Frisby1-0/+2
2007-04-27* Added new commandline option -config <configfile.xml>Adam Frisby1-2/+3
Note: This is untested but is a very simple change and should 'just work'. If someone can test, appreciated.
2007-04-26added just what opensim needs...yet another command line option: -noverbose ↵MW1-2/+2
. cut down on the system console output (should really be stopping it all but not all output is going through OpenSim.Framework.Console)
2007-04-25attempted bug fixMW1-1/+1
2007-04-25updated to use lastest version of libsl but is currently broke when using SL ↵MW1-1/+3
viewer 1.15.02, due to big changes in the message templates.
2007-04-25Can now use the xml config file for setting up things like sandbox mode, ↵MW1-2/+91
login server, physics engine etc. To use this mode add just -configfile to the startup line (instead of the -sandbox etc) A example of what to add to the xml is: SandBox="true" LoginServer="true" UserAccounts="false" LocalAssets="false" PhysicsEngine="basicphysics" (add those to config node in simconfig.xml). The current options for PhysicsEngine are : basicphysics, RealPhysX, OpenDynamicsEngine.
2007-04-25Small clean up of files and directoriesMW1-10/+12
2007-04-24Moved console input-handling function "RunTerrainCmd" into BasicTerrain ↵Adam Frisby1-80/+5
itself, this allows independent versions of BasicTerrain to have different functionality exposed directly.
2007-04-22Now starts up a laggy (to be fixed) TCP server in grid mode and sends a bannergareth1-2/+12
NEED THREAD POOLS!!! DO NOT LET ME GET AWAY WITH BEING LAZY PEOPLE!
2007-04-20Terrain:Adam Frisby1-0/+5
* Added 'multiply' command since rescale doesnt exactly do what Adam wants.
2007-04-20Terrain:Adam Frisby1-0/+5
* Added 'rescale' command for normalising a terrain between two values
2007-04-20Console:Adam Frisby1-3/+75
* Reorganised and added default handlers to main functions * Removed "regenerate" command, use "terrain regenerate" instead. * Added new "terrain seed" command to set the random seed * Added new "terrain load" command to load a terrain from disk * Added new "terrain save" command to save a terrain to disk Terrain: * Added new export and import functions for some common formats * Added new setSeed function to allow customising the random seed
2007-04-17Yet another command line option (really need to get all these moved into a ↵MW1-1/+9
config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid)
2007-04-17A few fixes and stopped sim crossing being attempted in sandbox modeMW1-26/+33
2007-04-17Created skeleton SimComms.cs for sim<->sim UDP circuitsgareth1-0/+20
Fixed bug with <0,0> co-ordinates on sim crossing
2007-04-17Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to ↵gareth1-8/+15
be fixed soon) Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically
2007-04-15Started to fix sandbox modeMW1-59/+72
2007-04-15unbroke sandbox modegareth1-2/+2
2007-04-15W00t! multiple sims!gareth1-5/+56
Misc bugfixes Child agents!!!!!! General sexy stuff
2007-04-11* Replaced GridHTTPServer and UserHTTPServer with BaseHttpServerlbsa711-8/+8
* Now dumping default value in config. *
2007-04-11* Started on converting UserHTTPServer to BaseHttpServerlbsa711-1/+1
* Added a 'param' param to the RestMethod * Added RestHandlerEntry to store more info about the 'rest' handler
2007-04-11Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW1-1/+1
scripting Engines. Added the work in progress JVM scripting engine.
2007-04-11Added POST handler for /sims/ in the grid servergareth1-1/+0
Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments