| Commit message (Collapse) | Author | Files | Lines |
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To allow people to login without creating accounts first in sandbox mode anytime a login request is received without a matching account already being in the database, a new account will be made. (also in sandbox mode, passwords aren't currently used).
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* Deleted SimpleApp2 as it's getting wonkier and wonkier by the minute
* Added avatar handling to SimpleApp, still don't have any avatar out on the playing field
* Removed some warnings
* Went from IWorld to Scene
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that in the OpenSim solution.
Included OpenGrid.Framework.Data in the OpenSim solution (and OpenGrid.Framework.Data.DB4O).
Changed OpenSim.LocalCommunications.LocalUserServices so that it inherits from the UserManagement Base class. (still not finished implementing the CustomiseResponse() method)
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* Made them build
* They don't work though, gotta have a look see at that later.
* ignored a shitload of bins
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* Rebuilt project files
* ignored some bins
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* Updated vs2005 files as well
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currently unused and would need rewriting when we do get .net remoting added.
Fixed compile error that happened due to the deleting of ClientView.Grid.
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Added one or two new helper functions to ClientView.
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*Updated prebuild.xml
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InformClientOfNeighbours method into that.
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* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
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classes
*Incorporated EstateSettings into the RegionInfo class
*Next step is to load from db, save to db the parcel and estate settings
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version from trunk
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corner, water height, region flags, etc basic settings
*Parcel now sends ParcelProperties when the owner changes information as soon as the information is changed
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RegionInfoBase to EstateSettings class and added an EstateSettings objection to RegionInfoBase
*Added a few missed copyright headers
*Fixed a filename typo
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NOTES:
*ClientView is now in the namespace OpenSim.RegionServer.Client
*Scripting is now in the namespace OpenSim.RegionServer.scripting
*Other various cleaning
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*Adding every .build and .csproj to get ccnet working (hopefully)
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*Created Parcel class to handle each parcel
*Created ParcelManager class to handle the Parcel Object
*For now, by default it is assigned to a fake avatar key and set for sale to L$0
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or be deleted and replaced with something else)
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Added some more prompts and stuff to ServiceManager
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just missing backend comms and working Avatar/primitives classes.
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should now be okay. Now onto the Grid servers...
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the Grid servers can be a separate solution to the region server.
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, switching to a event based system (World/Avatar register as event handlers). It is possible that I've broke something with this commit but it doesn't matter as I'll just hide and no one will find me.
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* Updated vs2005 target
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the need to connect to LL userserver). Currently onlt active in sandbox mode (someone simple needs to add
"CheckSumServer checkserver = new CheckSumServer(12036, m_console);" to the grid userserver).
Then when starting up the SL client add " -user localhost" (or whatever the IP address that the sim or grid userserver is at) to the command line
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changed something.
* Updated solution files & build files via prebuild.
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class a bit and added a WorldBase class (that World now inherits from)
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Imported crappy monodevelop GTK# manager app (tis embarrassing)
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