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2007-06-20Protip: don't commit when you have debug in ClientView set to true. MW1-1/+1
2007-06-20Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.MW1-3/+3
Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use. Plus some other small changes.
2007-06-20* Replaced old logging mechanism with new shiny logging mechanismAdam Frisby1-5/+5
* Console, I bid thee farewall. Use "Log" now where console used to exist.
2007-06-17Each Region will now generate a texture image of their terrain and this will ↵MW1-2/+0
be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
2007-06-17Very Preliminary local teleporting added (currently only can teleport ↵MW1-25/+2
within the current region). Now need to add teleporting between regions and use of the dynamic texture for the terrain.
2007-06-15Very Preliminary border crossing added to sugilite. (Note: Sugilite doesn't ↵MW1-4/+9
have any backend ogs communication support yet so everything is Sandbox mode only )
2007-06-14Deleted IGridServer interface (and classes implementing that).MW1-1/+1
2007-06-12(no commit message)MW1-0/+0
2007-06-12Namespace of asset cache changed from OpenSim.Assets to OpenSim.Caches.MW1-0/+1
2007-06-12More rearranging.MW1-0/+0
2007-06-11*Added and updated copyright headers on all files in both OpenSim and OGSmingchen1-5/+6
2007-06-11Added AttachObject method to IClientAPI.MW1-1/+1
Added RequestAvatar(LLUUID avatarID) method to world.
2007-06-10Prim creation working.MW1-1/+1
2007-06-09* LogFile now defaults to "{apptype}.log"lbsa711-4/+2
* cleaned away suo and user files. * added handy string chat variety to the API * Moved LockPhysicsEngine on World to SyncRoot on IWorld * Introduced NextLocalId instead of World fuggliness. * Transformed GetRegionInfo to Property on IWorld for great justice * Extracted default wearables (good to have) * Deleted unused BaseServer * Used IWorld instead of World wherever possible * The client constructor's not getting unused port any longer. * Extracted ClientView factoring so PacketServer can be tweaked. * Added SendLayerData to World * Made WorldBase abstract and cleaned it up a bit * added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn * Added code for two examples (but not in prebuild yet)
2007-06-07*Cleaned up namespaces, filenames, etc in OpenSim.RegionServermingchen1-459/+0
NOTES: *ClientView is now in the namespace OpenSim.RegionServer.Client *Scripting is now in the namespace OpenSim.RegionServer.scripting *Other various cleaning
2007-06-05* Added proper copyright notices to everything (1/3)Adam Frisby1-4/+6
2007-06-05* Removed MainConsole.Instance.WriteLine completelyAdam Frisby1-9/+10
* Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead * Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
2007-06-05* Removing dead commentsAdam Frisby1-1/+0
2007-06-05* Small bugfix: Avatar rezzing from grid mode should no longer place you ↵Adam Frisby1-0/+6
underground if you have terrain of reasonable height.
2007-06-03Added Basic Parcel Supportmingchen1-1/+3
*Created Parcel class to handle each parcel *Created ParcelManager class to handle the Parcel Object *For now, by default it is assigned to a fake avatar key and set for sale to L$0
2007-05-31(no commit message)MW1-2/+3
2007-05-30trying to get login to workMW1-4/+4
2007-05-29Now We need to test to see if we can loginMW1-4/+4
2007-05-29number of changesMW1-11/+11
2007-05-27Should allow multiple worlds (and UDP servers) to be ran in one instance, ↵MW1-71/+26
just missing backend comms and working Avatar/primitives classes.
2007-05-26Die WebFrontEnd, Die Grid class!MW1-115/+3
2007-05-25First part of border crossing fix.MW1-10/+20
2007-05-24Renamed the new Directories. (removed the "-Source" from the end of them)MW1-0/+0
2007-05-24Some more code refactoring, plus a restructuring of the directories so that ↵MW1-2/+1
the Grid servers can be a separate solution to the region server.
2007-05-22More refactoring.MW1-6/+4
2007-05-21More work on adding Events to ClientView (and registering to handle those ↵MW1-0/+21
events in Avatar and World)
2007-05-21Start of a redesign of SimClient (now renamed ClientView)/World/Avatar/Prim ↵MW1-272/+31
, switching to a event based system (World/Avatar register as event handlers). It is possible that I've broke something with this commit but it doesn't matter as I'll just hide and no one will find me.
2007-05-20Didn't want to get left behind in the number of commits, and hey it says ↵MW1-1/+0
there are some differences between my local copy and svn, so why not commit?
2007-05-19Border crossing back to mostly working, still seems a problem in that you ↵MW1-2/+6
need to stop walking just after you cross the border for it to work properly (else you will continue moving into a negative position in the first sim)
2007-05-17Hopefully everything is working againMW1-4/+4
2007-05-17Attempt 2MW1-2/+2
2007-05-17Attempt to fix trunk which someone broke <looks innocent>MW1-1/+3
2007-05-16a bit more refactoringMW1-0/+2
2007-05-16Quite big change to how Sessions/circuits are Authenticated. Seems to work ↵MW1-3/+3
okay but needs a lot more testing.
2007-05-16Yet more cleanup/refactoringMW1-20/+32
2007-05-16More refactoring.MW1-421/+35
Changed AuthenticateSession handling, now calls a method in UDPServer. (but is likely to change again soon)
2007-05-15made QueItem a nested class in SimClient.MW1-0/+10
2007-05-15Added SimClientPacketHandlers.cs (moved the SimClient Packet handlers into it)MW1-137/+1
2007-05-15Turned SimClient into a partial class (and added SimClient(Grid), so that ↵MW1-123/+1
grid mode specific code can be kept separate) Fixed the ServiceManager project (added reference to System.Xml to its project in prebuil.xml)
2007-05-15updated Build/project files to include the new projects and new files.MW1-2/+8
Improved the enable neighbours code (Simclient thread should no longer sleep for 3 seconds for each neighbour).
2007-05-15added processing for TeleportLocationRequest and TeleportLandmarkRequest. ↵morphw1-1/+80
Local teleports implemented, inter-region teleports left to do.
2007-05-14moved the EnableNeighbours code to after the client has completed the move ↵MW1-0/+41
to the region
2007-05-13Changed to slightly better textures for the map: a blue one for the sea and ↵MW1-1/+1
one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island.
2007-05-13Added very basic support for maps (likely to only work in sandbox mode due ↵MW1-2/+33
to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)
2007-05-1293 warnings in the compiler, 93 warnings appear, you fix one up, create two ↵Adam Frisby1-14/+14
more, 94 warnings in the compiler...