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path: root/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs (follow)
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* Protip: don't commit when you have debug in ClientView set to true. MW2007-06-201-4/+4
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* * Replaced old logging mechanism with new shiny logging mechanismAdam Frisby2007-06-201-1/+1
| | | | | * Console, I bid thee farewall. Use "Log" now where console used to exist.
* Each Region will now generate a texture image of their terrain and this will ↵MW2007-06-171-3/+1
| | | | be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
* Very Preliminary local teleporting added (currently only can teleport ↵MW2007-06-171-0/+2
| | | | | | | within the current region). Now need to add teleporting between regions and use of the dynamic texture for the terrain.
* Deleted IGridServer interface (and classes implementing that).MW2007-06-141-0/+2
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* Fixed the bug that makes a region use its water height as its name (in ↵MW2007-06-141-29/+3
| | | | | | | regionhandshake), which lead to most regions being called "20". (applied fix to sugilite) Rearranged some of the methods in ClientView.API.
* (no commit message)MW2007-06-121-0/+222
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* And some more!MW2007-06-121-193/+0
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* *Added and updated copyright headers on all files in both OpenSim and OGSmingchen2007-06-111-0/+27
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* Prim creation working.MW2007-06-101-6/+15
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* We have successful login! MW2007-05-301-1/+1
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* Should allow multiple worlds (and UDP servers) to be ran in one instance, ↵MW2007-05-271-12/+6
| | | | just missing backend comms and working Avatar/primitives classes.
* Start of rewrite 5279! MW2007-05-261-0/+163