| Commit message (Collapse) | Author | Age | Files | Lines |
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Added some more events to IClientAPI (OnGrapObject , OnGrapUpdate, OnDeGrapObject).
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Started to add support for asset uploads over CAPS (the asset is uploaded but seems to come out corrupt).
Started to cleanup/rewrite the AssetCache.
Fixed bug in MapBlock requests, where data for some regions wasn't being sent.
Renamed PrimData's Texture to TextureEntry.
most likely a few other small changes.
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To allow people to login without creating accounts first in sandbox mode anytime a login request is received without a matching account already being in the database, a new account will be made. (also in sandbox mode, passwords aren't currently used).
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Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use.
Plus some other small changes.
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* Console, I bid thee farewall. Use "Log" now where console used to exist.
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be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
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within the current region).
Now need to add teleporting between regions and use of the dynamic texture for the terrain.
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have any backend ogs communication support yet so everything is Sandbox mode only )
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regionhandshake), which lead to most regions being called "20". (applied fix to sugilite)
Rearranged some of the methods in ClientView.API.
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(OpenSim.Framework came before OpenSim.Framework.Console, so was causing a problem as OpenSim.Framework references OpenSim.Framework.Console).
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Added RequestAvatar(LLUUID avatarID) method to world.
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ClientView.API), but currently untested.
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* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
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*Only thing left is to get the master user setup in both sandbox and grid mode
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classes
*Incorporated EstateSettings into the RegionInfo class
*Next step is to load from db, save to db the parcel and estate settings
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a new statement one line outside the loop it should have been in)....Multi-Regions in a single instance work, there is no Grid mode communication, so it can only be tested in sandbox mode right now.
All you need to do is put .xml files for each region you want to be ran by the single server inside the "bin\Regions" folder (make sure none of the settings in those .xml files conflict with each other) and then startup the server and login, Any neighbouring regions that are being ran in the instance should show up. (However there is still no movement or anything)
Now time to refine the communications interfaces!
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just missing backend comms and working Avatar/primitives classes.
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