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2007-06-25updated prebuild.xml.MW1-8/+22
Added some more events to IClientAPI (OnGrapObject , OnGrapUpdate, OnDeGrapObject).
2007-06-24Disabled the CheckSum Server as it seems that isn't used by viewer 1.18.MW1-3/+7
Started to add support for asset uploads over CAPS (the asset is uploaded but seems to come out corrupt). Started to cleanup/rewrite the AssetCache. Fixed bug in MapBlock requests, where data for some regions wasn't being sent. Renamed PrimData's Texture to TextureEntry. most likely a few other small changes.
2007-06-22SandBox mode login now shares a base class with the grid mode user server. MW1-0/+8
To allow people to login without creating accounts first in sandbox mode anytime a login request is received without a matching account already being in the database, a new account will be made. (also in sandbox mode, passwords aren't currently used).
2007-06-21Fixed the struct and null compare bug.MW1-1/+1
2007-06-21Some refactoring.MW1-2/+2
2007-06-21* Attempted fix for Mono bug.Adam Frisby1-3/+3
2007-06-20Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.MW1-2/+2
Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use. Plus some other small changes.
2007-06-20* Replaced old logging mechanism with new shiny logging mechanismAdam Frisby1-2/+2
* Console, I bid thee farewall. Use "Log" now where console used to exist.
2007-06-17Each Region will now generate a texture image of their terrain and this will ↵MW1-17/+17
be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
2007-06-17Very Preliminary local teleporting added (currently only can teleport ↵MW1-12/+93
within the current region). Now need to add teleporting between regions and use of the dynamic texture for the terrain.
2007-06-16Some Rearranging of CommsManager.MW1-1/+3
2007-06-15Very Preliminary border crossing added to sugilite. (Note: Sugilite doesn't ↵MW1-2/+32
have any backend ogs communication support yet so everything is Sandbox mode only )
2007-06-15Preliminary movement added to sugilite, forwards walking only and no animations.MW1-1/+98
2007-06-15some more rearrangingMW1-1/+1
2007-06-14Fixed the bug that makes a region use its water height as its name (in ↵MW1-138/+195
regionhandshake), which lead to most regions being called "20". (applied fix to sugilite) Rearranged some of the methods in ClientView.API.
2007-06-12(no commit message)MW1-0/+0
2007-06-12More rearranging.MW1-0/+0
2007-06-11*Added and updated copyright headers on all files in both OpenSim and OGSmingchen1-0/+27
2007-06-11A few small changes and hopefully fixed the nant build problem ↵MW1-6/+34
(OpenSim.Framework came before OpenSim.Framework.Console, so was causing a problem as OpenSim.Framework references OpenSim.Framework.Console).
2007-06-11Added AttachObject method to IClientAPI.MW1-0/+20
Added RequestAvatar(LLUUID avatarID) method to world.
2007-06-10Added a Couple of summary commentsMW1-80/+171
2007-06-10Another bug fixMW1-1/+3
2007-06-10a few bug fixesMW1-1/+3
2007-06-10allows the texture of the created/sent primitive to be set. MW1-6/+6
2007-06-10Added Primitive sending methods to the IClientAPI (and implemented in ↵MW1-2/+96
ClientView.API), but currently untested.
2007-06-09* LogFile now defaults to "{apptype}.log"lbsa711-0/+5
* cleaned away suo and user files. * added handy string chat variety to the API * Moved LockPhysicsEngine on World to SyncRoot on IWorld * Introduced NextLocalId instead of World fuggliness. * Transformed GetRegionInfo to Property on IWorld for great justice * Extracted default wearables (good to have) * Deleted unused BaseServer * Used IWorld instead of World wherever possible * The client constructor's not getting unused port any longer. * Extracted ClientView factoring so PacketServer can be tweaked. * Added SendLayerData to World * Made WorldBase abstract and cleaned it up a bit * added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn * Added code for two examples (but not in prebuild yet)
2007-06-09Number of small changes. MW1-0/+40
2007-06-08*Added delegates and events for parcel and estate managementmingchen1-0/+8
*Only thing left is to get the master user setup in both sandbox and grid mode
2007-06-08*Merged EstateManager, EstateSettings, ParcelManager,Parcel, and ParcelData ↵mingchen1-43/+0
classes *Incorporated EstateSettings into the RegionInfo class *Next step is to load from db, save to db the parcel and estate settings
2007-05-31After nearly a hour of searching for an annoying bug (which turned out to be ↵MW1-1/+1
a new statement one line outside the loop it should have been in)....Multi-Regions in a single instance work, there is no Grid mode communication, so it can only be tested in sandbox mode right now. All you need to do is put .xml files for each region you want to be ran by the single server inside the "bin\Regions" folder (make sure none of the settings in those .xml files conflict with each other) and then startup the server and login, Any neighbouring regions that are being ran in the instance should show up. (However there is still no movement or anything) Now time to refine the communications interfaces!
2007-05-31Another commit as ordered by roblMW1-0/+29
2007-05-31More work on OpenGrid.Framework.CommunicationsMW1-0/+56
2007-05-29Now We need to test to see if we can loginMW1-0/+17
2007-05-29(no commit message)MW1-0/+14
2007-05-29(no commit message)MW1-1/+1
2007-05-29number of changesMW1-1/+197
2007-05-27Should allow multiple worlds (and UDP servers) to be ran in one instance, ↵MW1-0/+96
just missing backend comms and working Avatar/primitives classes.