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* Added support for new scripting engines
** Javascript
** J# (Java on .NET)
** C#
* Added license headers to things.
* Updated prebuild for the above
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* Use "script load somefile.cs" for C# scripting. Will commit additional languages shortly. Scripts should implement the IScript interfaces to work correctly.
* Someone port this over to NameSpaceChanges (built in Sugilite since sugilite is working)
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a few more classes for CAPS LLSD types.
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* OnFrame
* OnNewPresence
* OnNewPrimitive
* OnRemovePresence
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* Installed into Scene.cs
* TODO: Remove IScriptHandler and ScriptEng calls from Update() - they should use eventManager and bind as needed.
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events for common things, which can later be passed to the scripting engine.
Events being things like OnFrame / OnNewViewer, etc.
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Added some more events to IClientAPI (OnGrapObject , OnGrapUpdate, OnDeGrapObject).
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* Renamed IPListenAddr to CommsIPListenAddr
* Renamed IPListenPort to CommsIPListenPort
New Features:
* Begun OGS/.1 implementation -- created new temporary "GridInfo" class to hold grid settings, needs reworking to wherever settings are stored these days.
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Started to add support for asset uploads over CAPS (the asset is uploaded but seems to come out corrupt).
Started to cleanup/rewrite the AssetCache.
Fixed bug in MapBlock requests, where data for some regions wasn't being sent.
Renamed PrimData's Texture to TextureEntry.
most likely a few other small changes.
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MapLayer requests are handled by CAPS.
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To allow people to login without creating accounts first in sandbox mode anytime a login request is received without a matching account already being in the database, a new account will be made. (also in sandbox mode, passwords aren't currently used).
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regions. (Code Needs cleaning up).
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by the client display.
* Terrain tools now account for the duration the cursor was held for.
* Terrain tools now support new brushes (completing the common set)
** Smooth brush
** Flatten brush
** Revert brush
** Noise brush
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Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use.
Plus some other small changes.
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* Console, I bid thee farewall. Use "Log" now where console used to exist.
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* Deleted SimpleApp2 as it's getting wonkier and wonkier by the minute
* Added avatar handling to SimpleApp, still don't have any avatar out on the playing field
* Removed some warnings
* Went from IWorld to Scene
*
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Added(from trunk) the loading of terrain files defined in the region.xml files.
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be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
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within the current region).
Now need to add teleporting between regions and use of the dynamic texture for the terrain.
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have any backend ogs communication support yet so everything is Sandbox mode only )
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