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* Each Region will now generate a texture image of their terrain and this will ↵MW2007-06-171-1/+1
| | | | be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
* * Added the two Sample Apps to the solutionlbsa712007-06-171-1/+1
| | | | | | | * Made them build * They don't work though, gotta have a look see at that later. * ignored a shitload of bins
* Some Rearranging of CommsManager.MW2007-06-161-0/+12