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* And another log-instead-of-crash... when creating user fails.Tedd Hansen2008-01-051-3/+19
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* Full .dll-name in config option for ScriptEngine. Loading only scriptengine ↵Tedd Hansen2008-01-023-2/+5
| | | | | | | specified in config. ScriptServer will still not start!
* * Refactored out function to load specified AssetSet Xmllbsa712008-01-021-1/+1
| | | | | This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
* * Added using as per mail to see if that does anything for Ursulas build ↵lbsa712008-01-021-0/+1
| | | | issues. Thanks Ursula!
* * Updates UserServer Teravus Ovares2008-01-022-2/+102
| | | | | | | | * Updates OSG1UserServices * Friends list is now persistent in grid mode. * You can add, new friends and remove them
* Move unused inventory files into the atticJustin Clarke Casey2007-12-311-2/+2
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* Set svn:eol-style and svn:ignore.Jeff Ames2007-12-312-53/+53
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* Standard library folders can now be configued in the xml in ↵Justin Clarke Casey2007-12-312-3/+8
| | | | | | | | inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
* Comments + fix = in theory stand alone script server + "RemoteSevrver" ↵Tedd Hansen2007-12-302-4/+14
| | | | ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
* server->script event path almost ready for remote scriptengine (translation ↵Tedd Hansen2007-12-302-0/+52
| | | | table between local script ID and remote script ID missing)
* Remove now dead codeJustin Clarke Casey2007-12-281-44/+0
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* Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey2007-12-281-24/+12
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* Move inventory contents configuration files to bin/inventory folderJustin Clarke Casey2007-12-281-3/+3
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* * Optimized usingslbsa712007-12-2716-137/+142
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Clean up the region initialization GridServer messages a bit.Charles Krinke2007-12-231-6/+8
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* Simplify GridServer mainmap log messages.Charles Krinke2007-12-231-5/+6
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* Remove a now unnecessary bit of inventory log verbosityJustin Clarke Casey2007-12-221-1/+2
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* * Fixed UserServer crash when it's passed 00000000000000000000000000 as the ↵Teravus Ovares2007-12-211-3/+28
| | | | | | | UUID. * It turns out that by proxy, this means that you won't have to look up people's UUID anymore in grid mode, If the UUID is LLUUID.Zero, it tries to look up avatar by name.
* Comment out "METHOD BY UUID CALLED" WriteLine as it isCharles Krinke2007-12-201-1/+2
| | | | | obscuring the UserServer console for now.
* * Added a configuration parameter on the Grid Server to disallow forceful ↵Teravus Ovares2007-12-201-0/+2
| | | | | | | banlists. * Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration.
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-207-32/+32
| | | | Works with LibSL rev>1532
* * Removed redundant code in RestService.csAdam Frisby2007-12-181-8/+1
| | | | | | | | * Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored. * Removed unused variable m_newAvatar * Removed several unused try{}catch(Exception e){}'s. * Added null assignment in simpleapp to prevent warning.
* More subtle message tuning of log messages.Charles Krinke2007-12-161-1/+1
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* A bit more tuning of UserServer messages.Charles Krinke2007-12-161-6/+8
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* Comment out an unneeded "Home Location" message.Charles Krinke2007-12-161-1/+2
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* Improve UserServer login messages for logging.Charles Krinke2007-12-161-4/+8
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* * Make inventory operations sync rather than async. This is to alleviate ↵Justin Clarke Casey2007-12-152-10/+40
| | | | | | | | | race conditions such as that in mantis #190 * Make inventory messages more verbose. Hopefully they aren't now too verbose * This may resolve some grid instability but it's likely there's much more out there.
* Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee2007-12-152-9/+54
| | | | | | | | subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
* Added some extra debug console output to Inventory Server and region OGS1 ↵MW2007-12-141-0/+2
| | | | inventory requests.
* * Patch from Justincc that swaps out LLUUIDs for Guid on the inventory REST ↵Teravus Ovares2007-12-144-15/+19
| | | | calls
* Fix possible array indexing exception in inventory serverJeff Ames2007-12-111-4/+2
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* added copyright noticesJeff Ames2007-12-112-1/+57
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* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-1031-55/+55
| | | | notice of doom
* This patch fixes mantis 105. Basically, it stops the index exception whenSean Dague2007-12-081-7/+27
| | | | | | | | | no root folder is found and it makes the user server wait longer for the inventory server to do its work. From Justin Casey (IBM)
* This small patch means that the inventoryserver for grid mode nowSean Dague2007-12-071-6/+3
| | | | | | | | retrieves items in the agent's root inventory folder. From Justin Casey (IBM)
* removed obsolete Verbose() functionJeff Ames2007-12-062-141/+158
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* removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames2007-12-064-5/+5
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* Some refactoring of the RestObjectPoster (and related classes).MW2007-12-052-3/+3
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* * Avatar picker works in grid mode now.Teravus Ovares2007-12-042-0/+38
| | | | | | * To test, click the communicate button, then click the 'add' button and type a name. You will get a list of closely matching avatar names. * Before this'll work on your sim in grid mode, the UGA needs to be updated. If it isn't updated, then you'll get a message on the sim console when searching like, 'got invalid queryid'.
* * Fixed a whole bunch of console messages.Adam Frisby2007-12-044-22/+22
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* * Removed 12 compiler warnings.Adam Frisby2007-12-041-1/+1
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* Some refactoring , mainly on Inventory code. MW2007-12-022-3/+3
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* New Inventory folder should now be stored to the inventory server/database. ↵MW2007-12-021-0/+1
| | | | This also seems to fix the problem of Body parts not being persisted properly.
* On login, if a set of inventory folders doesn't exist for the user then a ↵MW2007-12-012-1/+10
| | | | new set is created in the inventory database. Most likely still better to use some other script to populate the inventory database instead of relaying on this.
* Initial working Grid Inventory server. Only been tested on a very small ↵MW2007-12-014-5/+202
| | | | | | | grid, so likely to have problems on a larger grid with more people? To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
* Fixed an event in the events chain in inter-region communications.Teravus Ovares2007-11-271-0/+3
| | | | | As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
* Added new configuration item to User Server: X and Y of region to send user ↵Brian McBee2007-11-251-61/+124
| | | | to if their logon region is down. Known good region, sort of.
* Turned on more verbosity to try to debug assetserver failuresBrian McBee2007-11-201-2/+2
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* Additional debugging output to see for what coordinates is the worldmap Dalien Talbot2007-11-181-1/+2
| | | | | | requested (crash is gone, but tons of worldmap requests)
* converted hard-coded chat type values to ChatTypeEnumJeff Ames2007-11-083-9/+7
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