| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
| |
of things. Reverting 2056.
|
| |
|
|
|
|
|
|
|
|
|
| |
* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
|
|
|
|
| |
Tleiades patch 444 and 445.
|
|
|
|
|
|
|
| |
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
|
| |
|
| |
|
| |
|
|
|
|
|
| |
(we should really implement some nearby/default known-up algorithm here)
|
| |
|
|
|
|
|
|
|
|
| |
functionality
* Working towards one shared set of services
* Killed off two projects with very little functionality
|
|
|
|
| |
IUserServices (instead of stubs)
|
|
|
|
| |
yet, will go through major reorganizing). Still a LOT of things needs to be solved...
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
A few other minor changes.
|
|
|
|
|
|
| |
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server.
Deleted Framework.manager as I am sure this is no longer in use.
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work).
Added a few more method to IClientAPI.
Sure there is something I'm forgeting.
|
|
|
|
| |
change and improve how we handle caps.
|
| |
|
|
|
|
| |
bit and also should help to integrate the inventory server (when it is wrote/finished).
|
|
|
|
|
| |
* Ignored binaries
|
|
|
|
|
| |
Fixed GridManager.cs so that it properly updates the database if you change some parameters in your region (X and Y, region name, etc). It still keys on the region uuid.
|
|
|
|
| |
configdir, datadir.
|
|
|
|
|
|
|
| |
* DB4o no longer crashes the sim on Startup
* DB4o now crashes the sim on shutdown.
* Variety of console verbosity fixes.
|
| |
|
|
|
|
| |
projects combined, all 'never used' things)
|
|
|
|
| |
for the userserver and gridserver.
|
|
|
|
| |
modules (eg "client", "grid", "terrain", "storage", etc)
|
|
|
|
|
|
| |
*Made it possible to load a configuration interface by DLL
*Deleted the 1024 config files until they are updated
|
|
|
|
|
| |
* Dropped old ILocalStorage storage engines.
|
| |
|
|
|
|
|
|
|
|
| |
original system in place
*View RegionInfo.cs for an example on how it works!
*This hopefully copies all the files over, but who knows :)
|
|
|
|
| |
methods we use. Favours IPv4 addresses before IPv6 addresses to work around the Vista preference issue.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
"regionassets.yap", asset server assets are now in "gridassets.yap"
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
instances) now works, so child agents and border crossings (and teleporting) now work.
The .net remoting is still very basic: we need security sinks added.
And we really need the OGS 2 protocol as soon as possible.
|
|
|
|
|
|
|
| |
login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).
Also trying to look at the map in grid mode will crash the server.
|
|
|
|
| |
should make sure the wiki is updated.
|
| |
|
| |
|
|
|
|
| |
Reservation key now overrides old sim key, however if reservation not found, sim key is used instead.
|