| Commit message (Collapse) | Author | Age | Files | Lines |
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PostAssetStreamHandler.cs - then killed off original (misnomed) file.
* Really, who wrote this jurassic shit code all with totally wrong file names? Ah yeah, that'd be me. Sorry.
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rid of ugly CoreModules dependency on AssetServer.exe
* And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it.
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poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later.
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properties as before
- prefix private variables with m_ in AssetBase.cs
- related to Mantis #3122, as mentioned in
https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html
- all services will likely need to be upgraded after this commit
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user service/server. Appearance is now sent by the user service/server along with all other loginparams. Regions don't query the user service for appearance anymore. The appearance is passed along from region to region as the avie moves around. And, as before, it's stored back with the user service as the client changes the avie's appearance. Child agents have default appearances that are set to the actual appearance when the avie moves to that region. (as before, child agents are invisible and non-physical).
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AssetInventoryServer with the standard OpenSim license header
- add note about Cable Beach to CONTRIBUTORS.txt
- clean up AssetInventoryServer.ini.example
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AssetInventoryServer
- assign shorter names to each AssetInventory plugin
- modify AssetInventoryServer.ini.example file so it works out of the
box
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OpenSim.Framework.AssetMetadata and related updates in AssetInventory
server
- removed dependency on MySql.Data.MySqlClient
- commented out the bulk of OpenSimInventoryStorage due to missing
MySql.Data dependency
- refactor asset creation in OpenSimAssetFrontend
- commented out ForEach implementation, which also depended on
MySql.Data, until it's supported by OpenSim backends
- commented out some handlers in BrowseFrontend and ReferenceFrontend as
they relied on either ForEach or the removed Metadata class
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- comment out a bunch of stuff in OpenSimInventoryFrontendPlugin.cs to
get rid of warnings
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- convert AssetInventoryServer logging to OpenSim's log4net
- updated AssetInventoryServer.ini.example file
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- bring config system in line with other servers
- add new plugin filter class which filters on ID
- update AssetInventoryServer.ini file
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- start of removal of AssetInventoryServer.Metadata class
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console and HttpServer. It doesn't work though.
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- fix some plugin names
- remove most references to ExtensionLoader
- remove commented out AssetInventoryServer blobs from prebuild.xml
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OpenSim/Grid/AssetInventoryServer/Plugins.
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should compile and it seems even creating users works somehow.
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- removed OpenSim storage and frontend classes in Extensions dir
- put OpenSim plugins in
OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim namespace
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- update AssetBase de/serialization in AssetInventoryServer
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- Use OpenSim.Data.DataPluginFactory to load data plugins
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OpenSim.Grid.AssetInventoryServer.
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- NewAssetServer code
- NewAssetServer addin manifest
- example AssetServer.ini file
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warnings. Fix some m_log declarations.
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reflect actual use.
* Added IRegionProfileService
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interface. Shared modules will now only get added once, so the command
handler is called once per module, not once per scene. Removal of scenes
has no adverse effects. Nonshared modules will be called for each scene.
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multiple duplicates of the same code.
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identical to LocalLoginService.CustomiseResponse in order to be able to pull them up.
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line editing, context sensitive help (press ? at any time), command line
history, a new plugin command system and new appender features thet let you
type while the console is scrolling. Seamlessly integrates the ICommander
interfaces.
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* fixes mantis #3092: User Server sets agent starting position to passed x/y/x instead of x/y/z
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- trim trailing whitespace
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OpenSim/Data/DataPluginFactory.cs
- removed dependencies on a few executable assemblies in
bin/OpenSim.Data.addin.xml
- trim trailing whitespace
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OpenSim/Data/IAssetData.cs
- remove some trailing whitespace
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plugins.
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* This ensures that the user will be logged off successfully by a properly permissioned user server
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* CapsUtil.GetRandomCapsObjectPath(); contains a / and the regionInfo.httpServerURI contains a / so that makes
* response.SeedCapability = regionInfo.httpServerURI + CapsUtil.GetCapsSeedPath(capsPath); contain two "//" leading to a seed caps path definition like //CAPS/f7ba4238-ec86-4a2b-b3f6-4d9b56070000/, which is wrong
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are multiple messages in a second and that is usually (in my experience) meaning
the logging itself is slowing down the program. Leaving the unsuccesful message
as we need to know about that path.
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terminology used elsewhere
* Last build break was probably a Bamboo failure - hopefully this should succeed
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