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* * Removed a bunch of compiler warnings.Adam Frisby2008-03-031-1/+1
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* * Applying Ahzz's profile patch. Thanks Ahzz! Teravus Ovares2008-03-032-0/+56
| | | | | | * Fixed a few bugs in the patch that are sim crashers. * There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
* Change handler001 through handler009 to moreCharles Krinke2008-03-022-11/+11
| | | | | | | | appropriate names consisten with their use. All done with all 94 handlers from handler001 through handler094. Hopefully we can move forward without numbered handlers.
* * Added base thread pool based presence informing to the message server. Teravus Ovares2008-02-262-26/+86
| | | | | * Not ready yet for use.
* * More Message server stuff. Still not ready.Teravus Ovares2008-02-266-47/+191
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* * Message Server Linkages (still not ready for use so don't start it yet)Teravus Ovares2008-02-255-15/+146
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* * Moved all events except gridcomms and regioncomms over to Event Delegate ↵Teravus Ovares2008-02-221-2/+5
| | | | instances to prevent event race conditions
* "threads" command now works. I've added manual tracking of threads (only if ↵Tedd Hansen2008-02-211-0/+1
| | | | compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
* Minor cleanup.Jeff Ames2008-02-2037-53/+47
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* Remove "Loading inventory" messages from item inventory loadsJustin Clarke Casey2008-02-191-12/+12
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* Playing "Name that thread". Adding names and isbackground=true to all ↵Tedd Hansen2008-02-191-1/+1
| | | | threads so it will be easier to debug.
* * Output XmlRpc error message if user server gets a fault response from the ↵Justin Clarke Casey2008-02-181-2/+9
| | | | | | | | | region server on login * This will make it more obvious if one accidentally starts one's region server in standalone rather than grid mode but then tries to login to a grid (as I am wont to do) * We are now sending back a fault code (-32601) if no xmlrpc method is found rather than an ordinary message
* * Make RegionProfileData.RequestSimProfileData staticJustin Clarke Casey2008-02-182-11/+18
| | | | | | * Minor documentation bits
* * Do not allow a user to be created if one with the same name already existsJustin Clarke Casey2008-02-181-9/+14
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* Thank you very much, Diva for a patch to increase the Charles Krinke2008-02-171-14/+24
| | | | | grid server reliability.
* * Took a stab at getting keys to work as intendedlbsa712008-02-141-2/+2
| | | | | | | [Provided by openlifegrid.com]
* * Added more debugging output to GridManager to pin down the key exchange ↵lbsa712008-02-141-3/+15
| | | | | | | | | weirdness [Provided by openlifegrid.com]
* * Made new Framework.Constants class, added RegionSize member.Adam Frisby2008-02-143-20/+20
| | | | | | * Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
* Changed UserServer create user password input to cleartext so we can see ↵Tedd Hansen2008-02-141-1/+2
| | | | | | | what the all the fuzz/blur is about. Make sure that you hide your monitor and that there are no black vans with large antennas parked outside while you type the password. Actually, turn off your monitor while typing password. Then press reset button on your computer.
* * Added some more comprehensive log entries on region login.lbsa712008-02-131-5/+23
| | | | | | [Provided by openlifegrid.com]
* * Minor guard for null case.lbsa712008-02-131-2/+2
| | | | | | [Provided by openlifegrid.com]
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-103-12/+12
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* Update version numbers to 0.5Jeff Ames2008-02-072-2/+2
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* Shorten root inventory create folder message.Charles Krinke2008-02-071-2/+1
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* Converted logging to use log4net.Jeff Ames2008-02-0528-312/+295
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* Added copyright statements.Jeff Ames2008-02-052-2/+58
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* * Rebase all current servers on common abstract BaseOpenSimServer classJustin Clarke Casey2008-02-046-100/+85
| | | | | | | * The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc) * DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
* Refactor only: serve stats objects directly through StatsManager singletonJustin Clarke Casey2008-02-045-34/+17
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* Turn on fastMode for map block queries to grid server if and only if grid is ↵Brian McBee2008-02-021-0/+1
| | | | running MYSQL as the data source.
* Thank you very much daTwitch for your first contribution to the C# simulator.Charles Krinke2008-02-021-0/+13
| | | | | | This is the beginnings of support for storage of region owner in the MySQLManager table and the use of "owner_uuid".
* Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen2008-02-021-2/+3
| | | | | | | OpenSim in 32-bit mode. Fixed ScriptEngine.Common startup problems.
* * Add asset/texture cache statistics to region server consoleJustin Clarke Casey2008-01-311-1/+1
| | | | | | | | | | | | | | | * You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits
* * Add 'asset not found' statistics to grid asset server statsJustin Clarke Casey2008-01-301-2/+12
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* * Minor asset server message tweakJustin Clarke Casey2008-01-301-1/+2
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* * Deal with asset requests with malformed guids to the asset server in more ↵Justin Clarke Casey2008-01-301-6/+13
| | | | | | | | user-friendly way than throwing an Exception * Compact status messages to reduce verbosity and be more informative
* * Add total logouts (and total logins) to server side user statsJustin Clarke Casey2008-01-282-9/+13
| | | | | | | * Passing the stats collector through object chains is not ideal - this will change when more stats come in * This change will need a prebuild
* * Move AssetStatsReporter to Framework.StatisticsJustin Clarke Casey2008-01-283-82/+2
| | | | | | | * The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon. * This change will requires a prebuild
* Removed ScriptServer.csproj from svn.Jeff Ames2008-01-261-47/+0
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* * Add very basic initial login stats to the user serverJustin Clarke Casey2008-01-253-10/+21
| | | | | | | | * Typing 'stats' on the command line will given total number of successful logins today and yesterday * A little bit more to come, probably * Refactoring will follow next
* * Timer wants, ms, not secs!Justin Clarke Casey2008-01-231-1/+1
| | | | | | * May also be another bug lurking
* * Add very very very basic initial statistical information collection to ↵Justin Clarke Casey2008-01-233-13/+112
| | | | | | | | | | asset server * stats can be seen by typing stats on the asset server command line * Currently collecting only raw requests for today and yesterday * And I haven't yet tested the 24 hour rollover
* * Added hooks for logout to all IUserService and all that implement it.Teravus Ovares2008-01-203-1/+39
| | | | | | | * Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user>
* * Mother of all commits:Adam Frisby2008-01-1510-23/+79
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* * Made it so that if you don't specify a key, the defaults will not be assumed.Adam Frisby2008-01-121-5/+6
| | | | | * If you wish to turn off key authentication, set the values to "" (null) in the grid config, and do the same in clients.
* * In the interests of making life difficult for everyone, the Grid Server ↵Adam Frisby2008-01-121-114/+127
| | | | now actually checks your authentication keys rather than ignoring them.
* Added license to new filesTedd Hansen2008-01-124-4/+90
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* Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen2008-01-121-1/+2
| | | | | | | | ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
* Set svn:eol-style.Jeff Ames2008-01-121-27/+27
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* Added references for last commitTedd Hansen2008-01-121-0/+27
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* ScriptServer communication is ok. Script is creatd on onrez. But since it ↵Tedd Hansen2008-01-122-2/+11
| | | | | | | can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events.