| Commit message (Collapse) | Author | Age | Files | Lines |
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related.
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they appear in non-console servers too
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must remember to nant clean
* Hook all server startups into base opensim server startup method
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grid managing
* This hack just temporarily sends console output to /dev/null when we make the relevant addins calls, restoring it afterwards
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* User tries to log-in but is already logged in. Userserver will send message to simulator user was in to log the user out there.
* From the UserServer, admin types 'logoff-user firstname lastname message'.
* Some regions may not get the message because they're not updated yet.
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code that was still in tree.
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replaced by EventManager events.
also, i've added instructions to README.txt about running
runprebuild.sh and on how to report bugs.
plus some minor fixes (dropping m_log statement left over
from debugging llOwnerSay, nicer catch of exception in
IRCBridgeModule
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llOwnerSay()
via the newly created Scene.SimBroadcast() call.
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parameter to Scene rather than referencing VersionInfo directly
* Butt ugly solution
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provide OSHttpRequest and OSHttpResponse to our REST handler.
also, this adds proper RestPlugin.IsGod() checking against the X-OpenSim-Godkey
HTTP request header.
last, i added XML doc comments to RestPlugin.cs
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You sure can. This change set restores pants (and the rest of the
default appearance) in grid mode. The
root issue had to do with serializing multi-faced textures to the
grid server. This also restores the lookup path through the avatar
factory module, as that seems the reasonable place to have it live.
Some clean up patches are coming later as well, plus testing on
standalone, but this should be in a good kicking around state for
grid users.
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HttpListenerResponse respectively.
enhancing IStreamHandler and IStreamedHandler interfaces so that OSHttp{Request,Response} get passed in,
allowing RestHandlers to set response status code, redirections, etc.
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testers encouraged so I can track down issues.
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to the same prompt scheme
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of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
* The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
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* If extra stats not sent to the viewer are available on an opensim server, they are now uniformly accessible using the 'show stats' command
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the status of the region using the region http uri just passed in
* If the status cannot be retrieved, then the region startup will terminate.
* The aim of this is for earlier detection of situations where the region can send messages out but cannot accept incoming requests (often due to firewall issues)
* This is currently an extremely simplistic check which completely trusts whatever http uri is given by the region
* This contact may be problematic, though since the user service needs to be able to contact the region http uri, it doesn't seem unreasonable for the grid to have to be able to do so too at this stage
* This change will require a prebuild
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* This in preparation for further login validation to check that the region logging in is properly contactable.
* Also increase verbosity of some error messages
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instead
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startup will now terminate instead of carrying on (and thus burying the error message)
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dispatch for now
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yet received data from the inventory service
* Replaced instead with the system now used by other requests where the fetch request is placed on a queue and service when the data comes in
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* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
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where appropriate
* This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server)
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won't be useful until we let the client cache (again?)
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CachedUserInfo
* Remove unused/superseded methods from GridInventoryService
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just ignore this for now, but it lets us get connect strings to sqlite
and nhibernate.
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almost every inventory method
* This allows lots of redundant inventory methods with only slightly different names to be eliminated.
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* Made a bunch more members static, removed some dead code, general cleaning.
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with namespaces.
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