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* * Some refactorings.Adam Frisby2008-05-081-1/+1
| | | | | * Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
* * Move shutdown processing to base OpenSimServer, overriding the method ↵Justin Clarke Casey2008-05-076-55/+18
| | | | | | | | where appropriate * This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server)
* * Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey2008-05-051-2/+2
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* * Add ability to defer item actions for AddItem() and DeleteItem(). This ↵Justin Clarke Casey2008-05-031-1/+1
| | | | won't be useful until we let the client cache (again?)
* * Refactor RemoveItem()Justin Clarke Casey2008-05-031-1/+1
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* * Refactor: move UpdateFolder into CachedUserInfoJustin Clarke Casey2008-05-031-1/+1
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* * Refactor: Move bulk of CreateFolder from UserProfileCacheService into ↵Justin Clarke Casey2008-05-031-58/+8
| | | | | | | | CachedUserInfo * Remove unused/superseded methods from GridInventoryService
* plumb in connection string to the user database paths. mysql and mssqlSean Dague2008-05-021-1/+1
| | | | | | | just ignore this for now, but it lets us get connect strings to sqlite and nhibernate.
* * Refactor: Remove the unused userID parameter that was being passed into ↵Justin Clarke Casey2008-05-012-88/+6
| | | | | | | | almost every inventory method * This allows lots of redundant inventory methods with only slightly different names to be eliminated.
* * Rolled back a few changes.Adam Frisby2008-05-0134-674/+648
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* * Cleaning code still.Adam Frisby2008-05-0134-648/+674
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* * Breaking all the code, breaking all the code..!Adam Frisby2008-05-014-18/+7
| | | | | * Made a bunch more members static, removed some dead code, general cleaning.
* * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby2008-05-015-10/+9
| | | | with namespaces.
* * Assorted spring cleanings.Adam Frisby2008-05-012-2/+1
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* * Spring cleaned a bunch of '//TODO: unused' marked functions.Adam Frisby2008-04-301-13/+0
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* * Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. ↵Teravus Ovares2008-04-301-0/+5
| | | | | | | Thanks A_Biondi and Melanie! * This builds but might not work. JustinCC will examine.. it may work out of the box.
* * Implement full grid mode Trash emptyJustin Clarke Casey2008-04-232-9/+19
| | | | | | | | | * Now, emptying the trash should remove folders and the items they contain as well as items which were not in a subfolder. * This will only work once both the region and grid servers have reached this revision. * You may also need to clear your cache before this will work * Refactoring to follow.
* add a database_connect field for the asset server configSean Dague2008-04-231-3/+3
| | | | | | | | | which will let you specify a connection string. Required for Nhibernate, optional for sqlite (there is a sane default), ignored for mysql and mssql until someone implements the Iniatialise(string) method.
* allow for Inventory database source to be specified in mainSean Dague2008-04-232-3/+3
| | | | | | | | configs. This works with sqlite and nhibernate backends, and stays with default seperate ini files for mysql and mssql until someone writes those.
* * Implement proper emptying of trashcan on standaloneJustin Clarke Casey2008-04-231-0/+10
| | | | | | | * On standalone, folders (and their items) should now be persistently deleted on trash emptying, as well as immediate child items * An implementation for grid mode will follow.
* * Allow folder renaming to complete after an agent inventory has been ↵Justin Clarke Casey2008-04-221-1/+5
| | | | | | | | | received by a region from the inventory service * This replaces the old behaviour of failing straight away, which could cause lost updates if the inventory service was slow in responding * This is the first baby step to making all inventory requests behave this way, to reduce inventory lossage
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-2128-118/+84
| | | | (this took a while to run).
* * Extra log line to notify the user console when a new user inventory ↵Justin Clarke Casey2008-04-201-0/+4
| | | | skeleton has been successfully created.
* * Remove user profile from cache when they log out from a region.Justin Clarke Casey2008-04-201-1/+1
| | | | | | | * A much more significant fix is required to clean up the cache when a user moves out of a region, but really better handling of delayed inventory cache updates needs to be written first, and possibly better affinity to cut down agent inventory requests when the move is between two regions hosted on the same server.
* * Change user inventory create from explicit 'create user' command on the ↵Justin Clarke Casey2008-04-202-11/+34
| | | | | | | | console from sync to async * Catch more error conditions and provide more messages when things go wrong
* * Change lazy user inventory creation on first login to synchronous rather ↵Justin Clarke Casey2008-04-201-15/+20
| | | | | | | | than async. * Add more error checking so that we don't proceed if there has been a problem with inventory retrieval
* * On grid mode, if the inventory service is responding but returning an ↵Justin Clarke Casey2008-04-201-20/+4
| | | | | | | | empty response to a whole agent inventory request, then post an inventory login failure message. IMO, this is better than allowing the agent to login with an apparantly blank inventory.
* * Refactor: Remove redundant try/catch from asset request since this is now ↵Justin Clarke Casey2008-04-181-47/+42
| | | | handled by the base http server
* * Implements 'Set Home to Here' Teravus Ovares2008-04-171-0/+87
| | | | | | | * Implements 'Teleport Home' * User Server has to be updated for it to save your home in grid mode * home position accuracy is in int because the grid comms ExpectUser method tries to convert to Uint and crashes if it gets a float. Added a convert to decimal in ExpectUser but to avoid a breaking change with old revisions, kept the save value in int for now. Eventually it needs to be a float, but lets release another incremental version before doing that.
* * Tiny, tiny, login message refinement to reduce human parsing requirementsJustin Clarke Casey2008-04-151-1/+1
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* * Make it easier to follow logins on the user server by changing and tidying ↵Justin Clarke Casey2008-04-152-9/+11
| | | | up log messages
* * Send a meaningful response to both the user server console and the client ↵Justin Clarke Casey2008-04-151-0/+2
| | | | if a login fails because the inventory service has failed.
* * Fix a bug in the friends module that causes a friend not to appear online ↵Teravus Ovares2008-04-131-1/+16
| | | | | | | | when they were. * A few things for testing. * This makes a modification to the region registration with the grid server so that the region can send it a chosen password to identify itself. It will not cause any errors, if either one are not updated.
* * Reduce publicly exposed fields on InventoryCollection, which was causing ↵Justin Clarke Casey2008-04-111-32/+27
| | | | | | | | | duplicate sets of inventory data to be sent over the grid * Won't actually fix anything, since we were handling the problem anyway * Also add more doc, fix up debugging messages, etc
* * Change inventory async response deliver to deliver all items and folders ↵Justin Clarke Casey2008-04-111-2/+1
| | | | | | | | at once, rather than each individual * This is required in order to work towards eliminating some inventory race conditions and to better deal with situations where a grid inventory server is slow or not responding.
* * Discerned between AddProfile and UpdateProfile in region registrationlbsa712008-04-111-1/+11
| | | | | :: Believe it or not, but INSERT/UPDATE is actually a better pattern than REPLACE, since, with INSERT/UPDATE you can catch erroneous UPDATES to non-INSERTed items as well as catch erroneous re-INSERTS. in 95% of the cases, you SHOULD have a clear INSERT context, and a clear and separate UPDATE context. If you think your case falls within the 5%, maybe you should re-evaluate your code. ::
* * Minor: really just comment and subsequent indentation adjustment. ↵Justin Clarke Casey2008-04-101-0/+6
| | | | Preparation for handling inventory problems where the inventory server receives a request and never responds, or is late in responding
* * Refactor GetUsersInventory()Justin Clarke Casey2008-04-101-9/+33
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* * Minor inventory message cleanup and documentationJustin Clarke Casey2008-04-101-1/+10
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* renaming of attributes in UserAgentData for readabilitySean Dague2008-04-101-19/+19
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* changing UserAgentData to use properties. This caused moreSean Dague2008-04-101-25/+24
| | | | | | | grief than expected, as monodevelop doesn't like to refactor properties of properties.
* further renaming of properties for claritySean Dague2008-04-102-15/+15
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* moved fields to properties for UserDataProfile, which wasSean Dague2008-04-102-67/+67
| | | | | | | actually a little more work than I expected given the copious use of out params.
* Patch by lulurun - 0000916: support secondlife client's "-url sim/x/y/z" option Teravus Ovares2008-04-101-1/+12
| | | | | Thanks lulurun!
* further refactor and rename of InventoryFolderBase propertiesSean Dague2008-04-082-4/+4
| | | | | | to reflect what they really are.
* more refactoring, this time on InventoryFolderBaseSean Dague2008-04-073-21/+21
| | | | | | | | * wrap attributes in properties * clean up names a little bit * clean up name styles
* Refactor InventoryItemBase to do the following:Sean Dague2008-04-071-6/+6
| | | | | | | | * wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
* remove the debug files, these must have been added by accidentSean Dague2008-04-072-43/+0
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* changing more references to OpenSim.DataSean Dague2008-04-025-9/+9
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* Set default terrain to complete flat terrain (at 26 height). Even flat ↵MW2008-04-021-1/+1
| | | | terrain as default seems better than the messed up terrain I was getting.