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* Initial working Grid Inventory server. Only been tested on a very small ↵MW2007-12-014-5/+202
| | | | | | | grid, so likely to have problems on a larger grid with more people? To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
* Fixed an event in the events chain in inter-region communications.Teravus Ovares2007-11-271-0/+3
| | | | | As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
* Added new configuration item to User Server: X and Y of region to send user ↵Brian McBee2007-11-251-61/+124
| | | | to if their logon region is down. Known good region, sort of.
* Turned on more verbosity to try to debug assetserver failuresBrian McBee2007-11-201-2/+2
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* Additional debugging output to see for what coordinates is the worldmap Dalien Talbot2007-11-181-1/+2
| | | | | | requested (crash is gone, but tons of worldmap requests)
* converted hard-coded chat type values to ChatTypeEnumJeff Ames2007-11-083-9/+7
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* add a IAssetProvider.CommitAssets() call to the grid asset server, when a ↵MW2007-11-041-0/+1
| | | | asset is uploaded to it. Don't think the MySql provider needs this call but the Sql provider does else the assets don't get written out to the database file.
* *Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen2007-11-031-0/+5
| | | | standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
* debug tracing for asset server hangsSean Dague2007-11-011-1/+4
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* fixed filenames in log messagesJeff Ames2007-10-312-8/+8
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* Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2007-10-302-59/+166
| | | | InevntoryServer
* * Optimized usingslbsa712007-10-3046-1826/+4505
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-2910-19/+19
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* normalized line endingsJeff Ames2007-10-291-109/+109
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* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-7/+1
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* Very early first implementation of grid based assets.Tleiades Hax2007-10-262-62/+217
| | | | | Run this on a major grid, and weep
* apply http://bug.opensecondlife.org/view.php?id=512 from chillkenSean Dague2007-10-254-4/+4
| | | | | | which cleans up the verbose logic
* get rid of all the ^M line endingsSean Dague2007-10-193-117/+117
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* changes to pass nini config object to the modules that getSean Dague2007-10-191-132/+133
| | | | | | loaded so that they may read out any bits they are interested in
* * Total refactoring of Asset Server for massive winlbsa712007-10-191-2/+6
| | | | | | * There is now a AssetServerBase * lolcat in ur assets
* Fix for assetserver crashing (Thank you Chi11ken)Tleiades Hax2007-10-191-7/+4
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* Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2007-10-182-1/+2
| | | | | | | | | Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
* Renamed SimProfileData to RegionProfileDataTleiades Hax2007-10-172-22/+22
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* * Applied Chillken patch #419: consolidate_ports-r2096-3.patch - ↵lbsa712007-10-153-4/+9
| | | | consolidated port number defaults. Thankx Chillken!
* * Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵lbsa712007-10-1515-0/+420
| | | | messages. Thanks Chillken!
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-1515-3/+424
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* * Applied Chillken patch #418 : newline-r2092.patch ; failed on assemblyinfo ↵lbsa712007-10-152-20/+20
| | | | tho. Thanxs Chillken!
* * Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken!lbsa712007-10-151-1/+1
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* Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax2007-10-131-171/+22
| | | | | | | no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
* Change 3 UserServer login messages from writeline to MainLog to help ↵Charles Krinke2007-10-131-3/+5
| | | | diagnose failed grid logins.
* I broke the build and am reverting until I can get the MainLog call proper.Charles Krinke2007-10-121-7/+7
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* Turn a few of the writelines into mainlog entries so failed logins can be ↵Charles Krinke2007-10-121-7/+7
| | | | more easily analyzed.
* * Gave ModuleLoader some good lovin'lbsa712007-10-101-132/+132
| | | | | | | * Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
* Fixed bug in last commitTedd Hansen2007-10-051-1/+1
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* Some more work on new ScriptEngine.Tedd Hansen2007-10-0534-7/+8119
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* getting all our line endings consistant againSean Dague2007-10-058-344/+344
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* * So, ok, maybe renaming serialized fields on a friday wasn't the smartest ↵lbsa712007-10-052-32/+32
| | | | of things. Reverting 2056.
* * UserProfileData meets code conventionslbsa712007-10-052-32/+32
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* == The "right name and place" commit ==lbsa712007-10-052-81/+82
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-275-350/+80
| | | | Tleiades patch 444 and 445.
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-275-80/+350
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* More reorganizing of new SE. Added debug print of application exception.Tedd Hansen2007-09-255-5/+17
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* More structural changes to new SETedd Hansen2007-09-246-34/+61
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* Reorganized some filesTedd Hansen2007-09-248-33/+55
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* * Now login swallows WebException.Timeout; (thanks cfk!)lbsa712007-09-241-3/+18
| | | | | (we should really implement some nearby/default known-up algorithm here)
* * the worlds most insignificant commitlbsa712007-09-241-3/+1
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* * Started major restructusing of comms to prepare for better grid and region ↵lbsa712007-09-241-0/+10
| | | | | | | | functionality * Working towards one shared set of services * Killed off two projects with very little functionality
* * Renamed stuff on UserManagerBase to get implicit implementation of ↵lbsa712007-09-241-2/+2
| | | | IUserServices (instead of stubs)
* Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵Tedd Hansen2007-09-229-0/+444
| | | | yet, will go through major reorganizing). Still a LOT of things needs to be solved...
* fixing me some line endingsSean Dague2007-09-171-80/+80
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