Commit message (Collapse) | Author | Age | Files | Lines | |
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* | saved OpenSim source code from the giant rampaging unterminated copyright ↵ | Jeff Ames | 2007-12-10 | 31 | -55/+55 |
| | | | | notice of doom | ||||
* | This patch fixes mantis 105. Basically, it stops the index exception when | Sean Dague | 2007-12-08 | 1 | -7/+27 |
| | | | | | | | | | no root folder is found and it makes the user server wait longer for the inventory server to do its work. From Justin Casey (IBM) | ||||
* | This small patch means that the inventoryserver for grid mode now | Sean Dague | 2007-12-07 | 1 | -6/+3 |
| | | | | | | | | retrieves items in the agent's root inventory folder. From Justin Casey (IBM) | ||||
* | removed obsolete Verbose() function | Jeff Ames | 2007-12-06 | 2 | -141/+158 |
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* | removed some duplicate hard-coded port numbers. changed ports to uint. | Jeff Ames | 2007-12-06 | 4 | -5/+5 |
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* | Some refactoring of the RestObjectPoster (and related classes). | MW | 2007-12-05 | 2 | -3/+3 |
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* | * Avatar picker works in grid mode now. | Teravus Ovares | 2007-12-04 | 2 | -0/+38 |
| | | | | | | * To test, click the communicate button, then click the 'add' button and type a name. You will get a list of closely matching avatar names. * Before this'll work on your sim in grid mode, the UGA needs to be updated. If it isn't updated, then you'll get a message on the sim console when searching like, 'got invalid queryid'. | ||||
* | * Fixed a whole bunch of console messages. | Adam Frisby | 2007-12-04 | 4 | -22/+22 |
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* | * Removed 12 compiler warnings. | Adam Frisby | 2007-12-04 | 1 | -1/+1 |
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* | Some refactoring , mainly on Inventory code. | MW | 2007-12-02 | 2 | -3/+3 |
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* | New Inventory folder should now be stored to the inventory server/database. ↵ | MW | 2007-12-02 | 1 | -0/+1 |
| | | | | This also seems to fix the problem of Body parts not being persisted properly. | ||||
* | On login, if a set of inventory folders doesn't exist for the user then a ↵ | MW | 2007-12-01 | 2 | -1/+10 |
| | | | | new set is created in the inventory database. Most likely still better to use some other script to populate the inventory database instead of relaying on this. | ||||
* | Initial working Grid Inventory server. Only been tested on a very small ↵ | MW | 2007-12-01 | 4 | -5/+202 |
| | | | | | | | grid, so likely to have problems on a larger grid with more people? To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml) | ||||
* | Fixed an event in the events chain in inter-region communications. | Teravus Ovares | 2007-11-27 | 1 | -0/+3 |
| | | | | | As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode. | ||||
* | Added new configuration item to User Server: X and Y of region to send user ↵ | Brian McBee | 2007-11-25 | 1 | -61/+124 |
| | | | | to if their logon region is down. Known good region, sort of. | ||||
* | Turned on more verbosity to try to debug assetserver failures | Brian McBee | 2007-11-20 | 1 | -2/+2 |
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* | Additional debugging output to see for what coordinates is the worldmap | Dalien Talbot | 2007-11-18 | 1 | -1/+2 |
| | | | | | | requested (crash is gone, but tons of worldmap requests) | ||||
* | converted hard-coded chat type values to ChatTypeEnum | Jeff Ames | 2007-11-08 | 3 | -9/+7 |
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* | add a IAssetProvider.CommitAssets() call to the grid asset server, when a ↵ | MW | 2007-11-04 | 1 | -0/+1 |
| | | | | asset is uploaded to it. Don't think the MySql provider needs this call but the Sql provider does else the assets don't get written out to the database file. | ||||
* | *Master Avatar can be specified by a previous UUID in either grid mode or ↵ | mingchen | 2007-11-03 | 1 | -0/+5 |
| | | | | standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified. | ||||
* | debug tracing for asset server hangs | Sean Dague | 2007-11-01 | 1 | -1/+4 |
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* | fixed filenames in log messages | Jeff Ames | 2007-10-31 | 2 | -8/+8 |
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* | Step one on the long march towards grid based inventory. Introduction of an ↵ | Tleiades Hax | 2007-10-30 | 2 | -59/+166 |
| | | | | InevntoryServer | ||||
* | * Optimized usings | lbsa71 | 2007-10-30 | 46 | -1826/+4505 |
| | | | | | | * Shortened type references * Removed redundant 'this' qualifier | ||||
* | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 2007-10-29 | 10 | -19/+19 |
| | | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. | ||||
* | normalized line endings | Jeff Ames | 2007-10-29 | 1 | -109/+109 |
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* | * Added prototypical AvatarFactory module interface to load avatar parameters | lbsa71 | 2007-10-26 | 1 | -7/+1 |
| | | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to | ||||
* | Very early first implementation of grid based assets. | Tleiades Hax | 2007-10-26 | 2 | -62/+217 |
| | | | | | Run this on a major grid, and weep | ||||
* | apply http://bug.opensecondlife.org/view.php?id=512 from chillken | Sean Dague | 2007-10-25 | 4 | -4/+4 |
| | | | | | | which cleans up the verbose logic | ||||
* | get rid of all the ^M line endings | Sean Dague | 2007-10-19 | 3 | -117/+117 |
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* | changes to pass nini config object to the modules that get | Sean Dague | 2007-10-19 | 1 | -132/+133 |
| | | | | | | loaded so that they may read out any bits they are interested in | ||||
* | * Total refactoring of Asset Server for massive win | lbsa71 | 2007-10-19 | 1 | -2/+6 |
| | | | | | | * There is now a AssetServerBase * lolcat in ur assets | ||||
* | Fix for assetserver crashing (Thank you Chi11ken) | Tleiades Hax | 2007-10-19 | 1 | -7/+4 |
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* | Possible fix for: Remoting exceptions with adjacent non-running sims. | Tleiades Hax | 2007-10-18 | 2 | -1/+2 |
| | | | | | | | | | Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch | ||||
* | Renamed SimProfileData to RegionProfileData | Tleiades Hax | 2007-10-17 | 2 | -22/+22 |
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* | * Applied Chillken patch #419: consolidate_ports-r2096-3.patch - ↵ | lbsa71 | 2007-10-15 | 3 | -4/+9 |
| | | | | consolidated port number defaults. Thankx Chillken! | ||||
* | * Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵ | lbsa71 | 2007-10-15 | 15 | -0/+420 |
| | | | | messages. Thanks Chillken! | ||||
* | * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru | lbsa71 | 2007-10-15 | 15 | -3/+424 |
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* | * Applied Chillken patch #418 : newline-r2092.patch ; failed on assemblyinfo ↵ | lbsa71 | 2007-10-15 | 2 | -20/+20 |
| | | | | tho. Thanxs Chillken! | ||||
* | * Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken! | lbsa71 | 2007-10-15 | 1 | -1/+1 |
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* | Asset server implementation. Again one of these "plumbing" releases, where ↵ | Tleiades Hax | 2007-10-13 | 1 | -171/+22 |
| | | | | | | | no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from. | ||||
* | Change 3 UserServer login messages from writeline to MainLog to help ↵ | Charles Krinke | 2007-10-13 | 1 | -3/+5 |
| | | | | diagnose failed grid logins. | ||||
* | I broke the build and am reverting until I can get the MainLog call proper. | Charles Krinke | 2007-10-12 | 1 | -7/+7 |
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* | Turn a few of the writelines into mainlog entries so failed logins can be ↵ | Charles Krinke | 2007-10-12 | 1 | -7/+7 |
| | | | | more easily analyzed. | ||||
* | * Gave ModuleLoader some good lovin' | lbsa71 | 2007-10-10 | 1 | -132/+132 |
| | | | | | | | * Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files | ||||
* | Fixed bug in last commit | Tedd Hansen | 2007-10-05 | 1 | -1/+1 |
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* | Some more work on new ScriptEngine. | Tedd Hansen | 2007-10-05 | 34 | -7/+8119 |
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* | getting all our line endings consistant again | Sean Dague | 2007-10-05 | 8 | -344/+344 |
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* | * So, ok, maybe renaming serialized fields on a friday wasn't the smartest ↵ | lbsa71 | 2007-10-05 | 2 | -32/+32 |
| | | | | of things. Reverting 2056. | ||||
* | * UserProfileData meets code conventions | lbsa71 | 2007-10-05 | 2 | -32/+32 |
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