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2007-12-14Added some extra debug console output to Inventory Server and region OGS1 ↵MW1-0/+2
inventory requests.
2007-12-14* Patch from Justincc that swaps out LLUUIDs for Guid on the inventory REST ↵Teravus Ovares4-15/+19
calls
2007-12-11Fix possible array indexing exception in inventory serverJeff Ames1-4/+2
2007-12-11added copyright noticesJeff Ames2-1/+57
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames31-55/+55
notice of doom
2007-12-08This patch fixes mantis 105. Basically, it stops the index exception whenSean Dague1-7/+27
no root folder is found and it makes the user server wait longer for the inventory server to do its work. From Justin Casey (IBM)
2007-12-07This small patch means that the inventoryserver for grid mode nowSean Dague1-6/+3
retrieves items in the agent's root inventory folder. From Justin Casey (IBM)
2007-12-06removed obsolete Verbose() functionJeff Ames2-141/+158
2007-12-06removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames4-5/+5
2007-12-05Some refactoring of the RestObjectPoster (and related classes).MW2-3/+3
2007-12-04* Avatar picker works in grid mode now.Teravus Ovares2-0/+38
* To test, click the communicate button, then click the 'add' button and type a name. You will get a list of closely matching avatar names. * Before this'll work on your sim in grid mode, the UGA needs to be updated. If it isn't updated, then you'll get a message on the sim console when searching like, 'got invalid queryid'.
2007-12-04* Fixed a whole bunch of console messages.Adam Frisby4-22/+22
2007-12-04* Removed 12 compiler warnings.Adam Frisby1-1/+1
2007-12-02Some refactoring , mainly on Inventory code. MW2-3/+3
2007-12-02New Inventory folder should now be stored to the inventory server/database. ↵MW1-0/+1
This also seems to fix the problem of Body parts not being persisted properly.
2007-12-01On login, if a set of inventory folders doesn't exist for the user then a ↵MW2-1/+10
new set is created in the inventory database. Most likely still better to use some other script to populate the inventory database instead of relaying on this.
2007-12-01Initial working Grid Inventory server. Only been tested on a very small ↵MW4-5/+202
grid, so likely to have problems on a larger grid with more people? To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
2007-11-27Fixed an event in the events chain in inter-region communications.Teravus Ovares1-0/+3
As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
2007-11-25Added new configuration item to User Server: X and Y of region to send user ↵Brian McBee1-61/+124
to if their logon region is down. Known good region, sort of.
2007-11-20Turned on more verbosity to try to debug assetserver failuresBrian McBee1-2/+2
2007-11-18Additional debugging output to see for what coordinates is the worldmap Dalien Talbot1-1/+2
requested (crash is gone, but tons of worldmap requests)
2007-11-08converted hard-coded chat type values to ChatTypeEnumJeff Ames3-9/+7
2007-11-04add a IAssetProvider.CommitAssets() call to the grid asset server, when a ↵MW1-0/+1
asset is uploaded to it. Don't think the MySql provider needs this call but the Sql provider does else the assets don't get written out to the database file.
2007-11-03*Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen1-0/+5
standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
2007-11-01debug tracing for asset server hangsSean Dague1-1/+4
2007-10-31fixed filenames in log messagesJeff Ames2-8/+8
2007-10-30Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2-59/+166
InevntoryServer
2007-10-30* Optimized usingslbsa7146-1826/+4505
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW10-19/+19
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29normalized line endingsJeff Ames1-109/+109
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa711-7/+1
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-26Very early first implementation of grid based assets.Tleiades Hax2-62/+217
Run this on a major grid, and weep
2007-10-25apply http://bug.opensecondlife.org/view.php?id=512 from chillkenSean Dague4-4/+4
which cleans up the verbose logic
2007-10-19get rid of all the ^M line endingsSean Dague3-117/+117
2007-10-19changes to pass nini config object to the modules that getSean Dague1-132/+133
loaded so that they may read out any bits they are interested in
2007-10-19* Total refactoring of Asset Server for massive winlbsa711-2/+6
* There is now a AssetServerBase * lolcat in ur assets
2007-10-19Fix for assetserver crashing (Thank you Chi11ken)Tleiades Hax1-7/+4
2007-10-18Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2-1/+2
Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
2007-10-17Renamed SimProfileData to RegionProfileDataTleiades Hax2-22/+22
2007-10-15* Applied Chillken patch #419: consolidate_ports-r2096-3.patch - ↵lbsa713-4/+9
consolidated port number defaults. Thankx Chillken!
2007-10-15* Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵lbsa7115-0/+420
messages. Thanks Chillken!
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa7115-3/+424
2007-10-15* Applied Chillken patch #418 : newline-r2092.patch ; failed on assemblyinfo ↵lbsa712-20/+20
tho. Thanxs Chillken!
2007-10-15* Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken!lbsa711-1/+1
2007-10-13Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax1-171/+22
no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
2007-10-13Change 3 UserServer login messages from writeline to MainLog to help ↵Charles Krinke1-3/+5
diagnose failed grid logins.
2007-10-12I broke the build and am reverting until I can get the MainLog call proper.Charles Krinke1-7/+7
2007-10-12Turn a few of the writelines into mainlog entries so failed logins can be ↵Charles Krinke1-7/+7
more easily analyzed.
2007-10-10* Gave ModuleLoader some good lovin'lbsa711-132/+132
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
2007-10-05Fixed bug in last commitTedd Hansen1-1/+1