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2007-11-01debug tracing for asset server hangsSean Dague1-1/+4
2007-10-31fixed filenames in log messagesJeff Ames2-8/+8
2007-10-30Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2-59/+166
InevntoryServer
2007-10-30* Optimized usingslbsa7146-1826/+4505
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW10-19/+19
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29normalized line endingsJeff Ames1-109/+109
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa711-7/+1
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-26Very early first implementation of grid based assets.Tleiades Hax2-62/+217
Run this on a major grid, and weep
2007-10-25apply http://bug.opensecondlife.org/view.php?id=512 from chillkenSean Dague4-4/+4
which cleans up the verbose logic
2007-10-19get rid of all the ^M line endingsSean Dague3-117/+117
2007-10-19changes to pass nini config object to the modules that getSean Dague1-132/+133
loaded so that they may read out any bits they are interested in
2007-10-19* Total refactoring of Asset Server for massive winlbsa711-2/+6
* There is now a AssetServerBase * lolcat in ur assets
2007-10-19Fix for assetserver crashing (Thank you Chi11ken)Tleiades Hax1-7/+4
2007-10-18Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2-1/+2
Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
2007-10-17Renamed SimProfileData to RegionProfileDataTleiades Hax2-22/+22
2007-10-15* Applied Chillken patch #419: consolidate_ports-r2096-3.patch - ↵lbsa713-4/+9
consolidated port number defaults. Thankx Chillken!
2007-10-15* Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵lbsa7115-0/+420
messages. Thanks Chillken!
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa7115-3/+424
2007-10-15* Applied Chillken patch #418 : newline-r2092.patch ; failed on assemblyinfo ↵lbsa712-20/+20
tho. Thanxs Chillken!
2007-10-15* Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken!lbsa711-1/+1
2007-10-13Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax1-171/+22
no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
2007-10-13Change 3 UserServer login messages from writeline to MainLog to help ↵Charles Krinke1-3/+5
diagnose failed grid logins.
2007-10-12I broke the build and am reverting until I can get the MainLog call proper.Charles Krinke1-7/+7
2007-10-12Turn a few of the writelines into mainlog entries so failed logins can be ↵Charles Krinke1-7/+7
more easily analyzed.
2007-10-10* Gave ModuleLoader some good lovin'lbsa711-132/+132
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
2007-10-05Fixed bug in last commitTedd Hansen1-1/+1
2007-10-05Some more work on new ScriptEngine.Tedd Hansen34-7/+8119
2007-10-05getting all our line endings consistant againSean Dague8-344/+344
2007-10-05* So, ok, maybe renaming serialized fields on a friday wasn't the smartest ↵lbsa712-32/+32
of things. Reverting 2056.
2007-10-05* UserProfileData meets code conventionslbsa712-32/+32
2007-10-05== The "right name and place" commit ==lbsa712-81/+82
* Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
2007-09-27Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa715-350/+80
Tleiades patch 444 and 445.
2007-09-27* Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa715-80/+350
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-25More reorganizing of new SE. Added debug print of application exception.Tedd Hansen5-5/+17
2007-09-24More structural changes to new SETedd Hansen6-34/+61
2007-09-24Reorganized some filesTedd Hansen8-33/+55
2007-09-24* Now login swallows WebException.Timeout; (thanks cfk!)lbsa711-3/+18
(we should really implement some nearby/default known-up algorithm here)
2007-09-24* the worlds most insignificant commitlbsa711-3/+1
2007-09-24* Started major restructusing of comms to prepare for better grid and region ↵lbsa711-0/+10
functionality * Working towards one shared set of services * Killed off two projects with very little functionality
2007-09-24* Renamed stuff on UserManagerBase to get implicit implementation of ↵lbsa711-2/+2
IUserServices (instead of stubs)
2007-09-22Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵Tedd Hansen9-0/+444
yet, will go through major reorganizing). Still a LOT of things needs to be solved...
2007-09-17fixing me some line endingsSean Dague1-80/+80
2007-09-14Can now set the http ports that grid server and user server use. MW2-2/+2
2007-09-10mass update of urls in source code to new websiteSean Dague13-13/+13
2007-08-31Added a Debug method to the Console/log class that has the Conditional ↵MW1-2/+2
attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives]. A few other minor changes.
2007-08-27Deleted a few old files that are no longer used.MW3-234/+0
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
2007-08-19Sqlite datastore should now save the textures and extraparams data (used by ↵MW1-1/+1
sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
2007-08-15Temporary fix for the region crossing crash, Although we need to start to ↵MW1-1/+118
change and improve how we handle caps.
2007-08-13oops , guess I should include the new files next time MW1-0/+80
2007-08-13Separated Login Service from usermanager, which helps to clean up the code a ↵MW2-57/+5
bit and also should help to integrate the inventory server (when it is wrote/finished).