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* Added some code for the message server, fixed a few references and starting to flesh it out.
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* I'm keeping it deactivated until some issues are resolved.
* I'm patching it in deactivated so the patch doesn't get outdated
* I've deactivated it by commenting out the handler for the application/xml+llsd content type.
* While I've tested this as much as possible on my setup and found the deactivated code doesn't cause any problems, consider this update experimental (event though it's deactivated)
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* Updates OSG1UserServices
* Friends list is now persistent in grid mode.
* You can add, new friends and remove them
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inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently
showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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UUID.
* It turns out that by proxy, this means that you won't have to look up people's UUID anymore in grid mode, If the UUID is LLUUID.Zero, it tries to look up avatar by name.
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obscuring the UserServer console for now.
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Works with LibSL rev>1532
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race conditions such as that in mantis #190
* Make inventory messages more verbose. Hopefully they aren't now too verbose
* This may resolve some grid instability but it's likely there's much more out there.
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calls
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notice of doom
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no root folder is found and it makes the user server wait longer for the
inventory server to do its work.
From Justin Casey (IBM)
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* To test, click the communicate button, then click the 'add' button and type a name. You will get a list of closely matching avatar names.
* Before this'll work on your sim in grid mode, the UGA needs to be updated. If it isn't updated, then you'll get a message on the sim console when searching like, 'got invalid queryid'.
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new set is created in the inventory database. Most likely still better to use some other script to populate the inventory database instead of relaying on this.
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grid, so likely to have problems on a larger grid with more people?
To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
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to if their logon region is down. Known good region, sort of.
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standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
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* Shortened type references
* Removed redundant 'this' qualifier
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Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
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which cleans up the verbose logic
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diagnose failed grid logins.
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more easily analyzed.
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of things. Reverting 2056.
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* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
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Tleiades patch 444 and 445.
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* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
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(we should really implement some nearby/default known-up algorithm here)
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functionality
* Working towards one shared set of services
* Killed off two projects with very little functionality
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IUserServices (instead of stubs)
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Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server.
Deleted Framework.manager as I am sure this is no longer in use.
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