Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵ | Adam Frisby | 2008-05-01 | 3 | -8/+7 |
| | | | | with namespaces. | ||||
* | * Spring cleaned a bunch of '//TODO: unused' marked functions. | Adam Frisby | 2008-04-30 | 1 | -13/+0 |
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* | * Optimised using statements and namespace references across entire project ↵ | Adam Frisby | 2008-04-21 | 9 | -23/+11 |
| | | | | (this took a while to run). | ||||
* | Comment out unused private methods. | Jeff Ames | 2008-03-25 | 1 | -9/+10 |
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* | Formatting cleanup. | Jeff Ames | 2008-03-18 | 11 | -296/+285 |
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* | Added copyright heaaders. Minor cleanup. | Jeff Ames | 2008-03-04 | 3 | -6/+3 |
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* | * Removed a bunch of compiler warnings. | Adam Frisby | 2008-03-03 | 1 | -1/+1 |
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* | "threads" command now works. I've added manual tracking of threads (only if ↵ | Tedd Hansen | 2008-02-21 | 1 | -0/+1 |
| | | | | compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging. | ||||
* | Minor cleanup. | Jeff Ames | 2008-02-20 | 8 | -8/+8 |
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* | Playing "Name that thread". Adding names and isbackground=true to all ↵ | Tedd Hansen | 2008-02-19 | 1 | -1/+1 |
| | | | | threads so it will be easier to debug. | ||||
* | Converted logging to use log4net. | Jeff Ames | 2008-02-05 | 6 | -37/+21 |
| | | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done. | ||||
* | * Rebase all current servers on common abstract BaseOpenSimServer class | Justin Clarke Casey | 2008-02-04 | 1 | -11/+3 |
| | | | | | | | * The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc) * DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once | ||||
* | Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵ | Tedd Hansen | 2008-02-02 | 1 | -2/+3 |
| | | | | | | | OpenSim in 32-bit mode. Fixed ScriptEngine.Common startup problems. | ||||
* | Removed ScriptServer.csproj from svn. | Jeff Ames | 2008-01-26 | 1 | -47/+0 |
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* | * Mother of all commits: | Adam Frisby | 2008-01-15 | 3 | -6/+34 |
| | | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate. | ||||
* | Added license to new files | Tedd Hansen | 2008-01-12 | 4 | -4/+90 |
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* | Major reorganizing of DotNetEngine. Moved common script engine parts to ↵ | Tedd Hansen | 2008-01-12 | 1 | -1/+2 |
| | | | | | | | | ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory. | ||||
* | Set svn:eol-style. | Jeff Ames | 2008-01-12 | 1 | -27/+27 |
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* | Added references for last commit | Tedd Hansen | 2008-01-12 | 1 | -0/+27 |
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* | ScriptServer communication is ok. Script is creatd on onrez. But since it ↵ | Tedd Hansen | 2008-01-12 | 2 | -2/+11 |
| | | | | | | | can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events. | ||||
* | New ScriptServer protocol successfully implemented. | Tedd Hansen | 2008-01-12 | 1 | -4/+25 |
| | | | | | Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc. | ||||
* | ScriptServer communication protocol (v1), primitive RPC-like TCP client/server | Tedd Hansen | 2008-01-12 | 1 | -1/+1 |
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* | Set svn:eol-style. | Jeff Ames | 2008-01-09 | 1 | -122/+122 |
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* | Did someone say missing files? Thanks Sakai | Tedd Hansen | 2008-01-09 | 1 | -0/+123 |
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* | Dynamic loading of ScriptEngine in ScriptServer | Tedd Hansen | 2008-01-09 | 6 | -187/+26 |
| | | | | | ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done | ||||
* | Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono. | Tedd Hansen | 2008-01-05 | 1 | -9/+9 |
| | | | | | Some debug info for startup added to find bugs. ++ | ||||
* | Full .dll-name in config option for ScriptEngine. Loading only scriptengine ↵ | Tedd Hansen | 2008-01-02 | 3 | -2/+5 |
| | | | | | | | specified in config. ScriptServer will still not start! | ||||
* | * Added using as per mail to see if that does anything for Ursulas build ↵ | lbsa71 | 2008-01-02 | 1 | -0/+1 |
| | | | | issues. Thanks Ursula! | ||||
* | Set svn:eol-style and svn:ignore. | Jeff Ames | 2007-12-31 | 2 | -53/+53 |
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* | Comments + fix = in theory stand alone script server + "RemoteSevrver" ↵ | Tedd Hansen | 2007-12-30 | 2 | -4/+14 |
| | | | | ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication. | ||||
* | server->script event path almost ready for remote scriptengine (translation ↵ | Tedd Hansen | 2007-12-30 | 2 | -0/+52 |
| | | | | table between local script ID and remote script ID missing) | ||||
* | * Optimized usings | lbsa71 | 2007-12-27 | 4 | -4/+4 |
| | | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF | ||||
* | saved OpenSim source code from the giant rampaging unterminated copyright ↵ | Jeff Ames | 2007-12-10 | 4 | -8/+8 |
| | | | | notice of doom | ||||
* | * Optimized usings | lbsa71 | 2007-10-30 | 8 | -96/+216 |
| | | | | | | * Shortened type references * Removed redundant 'this' qualifier | ||||
* | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 2007-10-29 | 1 | -1/+1 |
| | | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. | ||||
* | apply http://bug.opensecondlife.org/view.php?id=512 from chillken | Sean Dague | 2007-10-25 | 1 | -1/+1 |
| | | | | | | which cleans up the verbose logic | ||||
* | get rid of all the ^M line endings | Sean Dague | 2007-10-19 | 1 | -114/+114 |
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* | * Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵ | lbsa71 | 2007-10-15 | 2 | -0/+56 |
| | | | | messages. Thanks Chillken! | ||||
* | * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru | lbsa71 | 2007-10-15 | 2 | -0/+56 |
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* | * Applied Chillken patch #418 : newline-r2092.patch ; failed on assemblyinfo ↵ | lbsa71 | 2007-10-15 | 2 | -20/+20 |
| | | | | tho. Thanxs Chillken! | ||||
* | Some more work on new ScriptEngine. | Tedd Hansen | 2007-10-05 | 4 | -7/+115 |
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* | getting all our line endings consistant again | Sean Dague | 2007-10-05 | 7 | -248/+248 |
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* | More reorganizing of new SE. Added debug print of application exception. | Tedd Hansen | 2007-09-25 | 5 | -5/+17 |
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* | More structural changes to new SE | Tedd Hansen | 2007-09-24 | 6 | -34/+61 |
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* | Reorganized some files | Tedd Hansen | 2007-09-24 | 8 | -33/+55 |
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* | Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵ | Tedd Hansen | 2007-09-22 | 9 | -0/+444 |
yet, will go through major reorganizing). Still a LOT of things needs to be solved... |