Commit message (Collapse) | Author | Files | Lines | ||
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2008-01-12 | ScriptServer communication is ok. Script is creatd on onrez. But since it ↵ | Tedd Hansen | 2 | -2/+11 | |
can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events. | |||||
2008-01-12 | New ScriptServer protocol successfully implemented. | Tedd Hansen | 1 | -4/+25 | |
Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc. | |||||
2008-01-12 | ScriptServer communication protocol (v1), primitive RPC-like TCP client/server | Tedd Hansen | 1 | -1/+1 | |
2008-01-09 | Set svn:eol-style. | Jeff Ames | 1 | -122/+122 | |
2008-01-09 | Did someone say missing files? Thanks Sakai | Tedd Hansen | 1 | -0/+123 | |
2008-01-09 | Dynamic loading of ScriptEngine in ScriptServer | Tedd Hansen | 6 | -187/+26 | |
ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done | |||||
2008-01-05 | Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono. | Tedd Hansen | 1 | -9/+9 | |
Some debug info for startup added to find bugs. ++ | |||||
2008-01-02 | Full .dll-name in config option for ScriptEngine. Loading only scriptengine ↵ | Tedd Hansen | 3 | -2/+5 | |
specified in config. ScriptServer will still not start! | |||||
2008-01-02 | * Added using as per mail to see if that does anything for Ursulas build ↵ | lbsa71 | 1 | -0/+1 | |
issues. Thanks Ursula! | |||||
2007-12-31 | Set svn:eol-style and svn:ignore. | Jeff Ames | 2 | -53/+53 | |
2007-12-30 | Comments + fix = in theory stand alone script server + "RemoteSevrver" ↵ | Tedd Hansen | 2 | -4/+14 | |
ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication. | |||||
2007-12-30 | server->script event path almost ready for remote scriptengine (translation ↵ | Tedd Hansen | 2 | -0/+52 | |
table between local script ID and remote script ID missing) | |||||
2007-12-27 | * Optimized usings | lbsa71 | 4 | -4/+4 | |
* shortened references * Removed redundant 'this' * Normalized EOF | |||||
2007-12-10 | saved OpenSim source code from the giant rampaging unterminated copyright ↵ | Jeff Ames | 4 | -8/+8 | |
notice of doom | |||||
2007-10-30 | * Optimized usings | lbsa71 | 8 | -96/+216 | |
* Shortened type references * Removed redundant 'this' qualifier | |||||
2007-10-29 | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 1 | -1/+1 | |
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. | |||||
2007-10-25 | apply http://bug.opensecondlife.org/view.php?id=512 from chillken | Sean Dague | 1 | -1/+1 | |
which cleans up the verbose logic | |||||
2007-10-19 | get rid of all the ^M line endings | Sean Dague | 1 | -114/+114 | |
2007-10-15 | * Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵ | lbsa71 | 2 | -0/+56 | |
messages. Thanks Chillken! | |||||
2007-10-15 | * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru | lbsa71 | 2 | -0/+56 | |
2007-10-15 | * Applied Chillken patch #418 : newline-r2092.patch ; failed on assemblyinfo ↵ | lbsa71 | 2 | -20/+20 | |
tho. Thanxs Chillken! | |||||
2007-10-05 | Some more work on new ScriptEngine. | Tedd Hansen | 4 | -7/+115 | |
2007-10-05 | getting all our line endings consistant again | Sean Dague | 7 | -248/+248 | |
2007-09-25 | More reorganizing of new SE. Added debug print of application exception. | Tedd Hansen | 5 | -5/+17 | |
2007-09-24 | More structural changes to new SE | Tedd Hansen | 6 | -34/+61 | |
2007-09-24 | Reorganized some files | Tedd Hansen | 8 | -33/+55 | |
2007-09-22 | Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵ | Tedd Hansen | 9 | -0/+444 | |
yet, will go through major reorganizing). Still a LOT of things needs to be solved... |