aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Grid/ScriptServer (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-01-12ScriptServer communication is ok. Script is creatd on onrez. But since it ↵Tedd Hansen2-2/+11
can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events.
2008-01-12New ScriptServer protocol successfully implemented.Tedd Hansen1-4/+25
Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc.
2008-01-12ScriptServer communication protocol (v1), primitive RPC-like TCP client/serverTedd Hansen1-1/+1
2008-01-09Set svn:eol-style.Jeff Ames1-122/+122
2008-01-09Did someone say missing files? Thanks SakaiTedd Hansen1-0/+123
2008-01-09Dynamic loading of ScriptEngine in ScriptServerTedd Hansen6-187/+26
ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done
2008-01-05Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen1-9/+9
Some debug info for startup added to find bugs. ++
2008-01-02Full .dll-name in config option for ScriptEngine. Loading only scriptengine ↵Tedd Hansen3-2/+5
specified in config. ScriptServer will still not start!
2008-01-02* Added using as per mail to see if that does anything for Ursulas build ↵lbsa711-0/+1
issues. Thanks Ursula!
2007-12-31Set svn:eol-style and svn:ignore.Jeff Ames2-53/+53
2007-12-30Comments + fix = in theory stand alone script server + "RemoteSevrver" ↵Tedd Hansen2-4/+14
ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
2007-12-30server->script event path almost ready for remote scriptengine (translation ↵Tedd Hansen2-0/+52
table between local script ID and remote script ID missing)
2007-12-27* Optimized usingslbsa714-4/+4
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames4-8/+8
notice of doom
2007-10-30* Optimized usingslbsa718-96/+216
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-1/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-25apply http://bug.opensecondlife.org/view.php?id=512 from chillkenSean Dague1-1/+1
which cleans up the verbose logic
2007-10-19get rid of all the ^M line endingsSean Dague1-114/+114
2007-10-15* Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵lbsa712-0/+56
messages. Thanks Chillken!
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712-0/+56
2007-10-15* Applied Chillken patch #418 : newline-r2092.patch ; failed on assemblyinfo ↵lbsa712-20/+20
tho. Thanxs Chillken!
2007-10-05Some more work on new ScriptEngine.Tedd Hansen4-7/+115
2007-10-05getting all our line endings consistant againSean Dague7-248/+248
2007-09-25More reorganizing of new SE. Added debug print of application exception.Tedd Hansen5-5/+17
2007-09-24More structural changes to new SETedd Hansen6-34/+61
2007-09-24Reorganized some filesTedd Hansen8-33/+55
2007-09-22Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵Tedd Hansen9-0/+444
yet, will go through major reorganizing). Still a LOT of things needs to be solved...