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2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-5/+5
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-03* Removed a bunch of compiler warnings.Adam Frisby1-1/+1
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-05Converted logging to use log4net.Jeff Ames1-14/+9
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-04* Rebase all current servers on common abstract BaseOpenSimServer classJustin Clarke Casey1-11/+3
* The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc) * DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
2008-02-02Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen1-2/+3
OpenSim in 32-bit mode. Fixed ScriptEngine.Common startup problems.
2008-01-12Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen1-1/+2
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12ScriptServer communication is ok. Script is creatd on onrez. But since it ↵Tedd Hansen1-0/+9
can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events.
2008-01-12New ScriptServer protocol successfully implemented.Tedd Hansen1-4/+25
Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc.
2008-01-12ScriptServer communication protocol (v1), primitive RPC-like TCP client/serverTedd Hansen1-1/+1
2008-01-09Dynamic loading of ScriptEngine in ScriptServerTedd Hansen1-6/+15
ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done
2008-01-02Full .dll-name in config option for ScriptEngine. Loading only scriptengine ↵Tedd Hansen1-0/+1
specified in config. ScriptServer will still not start!
2007-12-30Comments + fix = in theory stand alone script server + "RemoteSevrver" ↵Tedd Hansen1-3/+12
ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
2007-10-30* Optimized usingslbsa711-9/+5
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-1/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-25apply http://bug.opensecondlife.org/view.php?id=512 from chillkenSean Dague1-1/+1
which cleans up the verbose logic
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-10-05getting all our line endings consistant againSean Dague1-48/+48
2007-09-25More reorganizing of new SE. Added debug print of application exception.Tedd Hansen1-2/+2
2007-09-24More structural changes to new SETedd Hansen1-7/+6
2007-09-24Reorganized some filesTedd Hansen1-0/+49