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path: root/OpenSim/Grid/ScriptServer/RemotingObject.cs (follow)
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* * Rolled back a few changes.Adam Frisby2008-05-011-5/+1
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* * Cleaning code still.Adam Frisby2008-05-011-1/+5
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* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-3/+0
| | | | (this took a while to run).
* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* Added copyright heaaders. Minor cleanup.Jeff Ames2008-03-041-2/+1
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* Minor cleanup.Jeff Ames2008-02-201-1/+1
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* Added license to new filesTedd Hansen2008-01-121-1/+29
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* Dynamic loading of ScriptEngine in ScriptServerTedd Hansen2008-01-091-9/+1
| | | | | ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done
* Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen2008-01-051-9/+9
| | | | | Some debug info for startup added to find bugs. ++
* Full .dll-name in config option for ScriptEngine. Loading only scriptengine ↵Tedd Hansen2008-01-021-0/+1
| | | | | | | specified in config. ScriptServer will still not start!
* * Added using as per mail to see if that does anything for Ursulas build ↵lbsa712008-01-021-0/+1
| | | | issues. Thanks Ursula!
* Set svn:eol-style and svn:ignore.Jeff Ames2007-12-311-25/+25
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* Comments + fix = in theory stand alone script server + "RemoteSevrver" ↵Tedd Hansen2007-12-301-1/+2
| | | | ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
* server->script event path almost ready for remote scriptengine (translation ↵Tedd Hansen2007-12-301-0/+24
table between local script ID and remote script ID missing)