Commit message (Collapse) | Author | Files | Lines | ||
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2007-12-10 | saved OpenSim source code from the giant rampaging unterminated copyright ↵ | Jeff Ames | 1 | -2/+2 | |
notice of doom | |||||
2007-10-30 | * Optimized usings | lbsa71 | 1 | -42/+131 | |
* Shortened type references * Removed redundant 'this' qualifier | |||||
2007-10-29 | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 1 | -1/+1 | |
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. | |||||
2007-10-05 | Some more work on new ScriptEngine. | Tedd Hansen | 1 | -1/+1 | |
2007-09-20 | * Rewired Touch to route to group/part (Still triggering EventManager as well) | lbsa71 | 1 | -3/+3 | |
2007-09-13 | remove ^M, as native storage should be UNIX format, and ^M in/out mashing | Sean Dague | 1 | -131/+131 | |
will happen on the windows side now that eol-style is correct | |||||
2007-09-13 | Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵ | Tedd Hansen | 1 | -3/+3 | |
member names to smallcapsy. | |||||
2007-09-10 | mass update of urls in source code to new website | Sean Dague | 1 | -1/+1 | |
2007-08-28 | startup event on script added to object, not all inside object. | Tedd Hansen | 1 | -4/+0 | |
2007-08-25 | Added class for "long commands" (command that returns as event) with ↵ | Tedd Hansen | 1 | -1/+0 | |
dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error). | |||||
2007-08-25 | Scripts no longer crash sim after 5 minutes (override ↵ | Tedd Hansen | 1 | -2/+4 | |
InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory. | |||||
2007-08-23 | Lowered priority of script threads. Executing state_entry() event on script rez. | Tedd Hansen | 1 | -1/+1 | |
2007-08-22 | GC.GetTotalMemory(true) was blocking. | Tedd Hansen | 1 | -6/+3 | |
We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o. | |||||
2007-08-22 | Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of ↵ | Tedd Hansen | 1 | -1/+3 | |
empty objects crash. | |||||
2007-08-22 | (Untested) Scripts are individually loaded into objects (on rez), and event ↵ | Tedd Hansen | 1 | -5/+33 | |
fired likewise. Bugfixes coming in next commit. | |||||
2007-08-18 | Started on AppDomains for ScriptEngine. Moved llFunctions in ↵ | Tedd Hansen | 1 | -0/+1 | |
LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded. | |||||
2007-08-17 | Pimped up Default.lsl. Now featuring a touch counter. | Tedd Hansen | 1 | -1/+3 | |
Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script. | |||||
2007-08-16 | * Now sending manager, host and root host to Script in constructor. | lbsa71 | 1 | -1/+1 | |
* Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions | |||||
2007-08-14 | Removed some debugging. Removed *.lso from project include in prebuild.xml. | Tedd Hansen | 1 | -1/+1 | |
2007-08-14 | llSay() works again. Cleanup of debug messages. | Tedd Hansen | 1 | -1/+1 | |
2007-08-14 | ScriptEngine: Some error handling, logs to logger | Tedd Hansen | 1 | -4/+3 | |
2007-08-13 | Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵ | Tedd Hansen | 1 | -2/+5 | |
now works, but llSay only outputs to server console. | |||||
2007-08-09 | Removed 2 warnings. Added pointer comments to where to add hooks and modify ↵ | Tedd Hansen | 1 | -0/+3 | |
functions to get SE working. | |||||
2007-08-09 | ScriptEngine just needs 2 events hooked up and llSay() implemented to work. ↵ | Tedd Hansen | 1 | -1/+1 | |
See TODO.txt for details. | |||||
2007-08-08 | Added ScriptEngine.DotNetEngine | Tedd Hansen | 1 | -0/+99 | |