Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2008-03-18 | Formatting cleanup. | Jeff Ames | 1 | -26/+26 | |
2007-12-10 | saved OpenSim source code from the giant rampaging unterminated copyright ↵ | Jeff Ames | 1 | -2/+2 | |
notice of doom | |||||
2007-10-30 | * Optimized usings | lbsa71 | 1 | -79/+70 | |
* Shortened type references * Removed redundant 'this' qualifier | |||||
2007-10-05 | Some more work on new ScriptEngine. | Tedd Hansen | 1 | -2/+2 | |
2007-09-13 | remove ^M, as native storage should be UNIX format, and ^M in/out mashing | Sean Dague | 1 | -300/+300 | |
will happen on the windows side now that eol-style is correct | |||||
2007-09-10 | mass update of urls in source code to new website | Sean Dague | 1 | -1/+1 | |
2007-08-10 | Renamed Compiler.LSL to Compiler.LSO | Tedd Hansen | 1 | -2/+2 | |
2007-08-09 | Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into ↵ | Tedd Hansen | 1 | -0/+0 | |
OpenSim.ScriptEngine.DotNetEngine to avoid the compile error | |||||
2007-08-08 | The startup set of assets in the local asset server can now be set from a ↵ | MW | 1 | -1/+1 | |
xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml). | |||||
2007-08-08 | Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it ↵ | MW | 1 | -1/+1 | |
didn't seem to be needed anyway. | |||||
2007-08-08 | Added ScriptEngine.DotNetEngine | Tedd Hansen | 1 | -0/+300 | |