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path: root/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs (follow)
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* This cleans up a merge mess from the earlier checkin and implements ↵Dr Scofield2008-05-261-5/+5
| | | | | | | | llOwnerSay() via the newly created Scene.SimBroadcast() call.
* Formatting cleanup.Jeff Ames2008-05-161-2/+2
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* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* From: Alan M Webb <awebb@vnet.ibm.com>Sean Dague2008-03-171-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | Here's a diff of the changes I have made in support of the following LSL script functions. llSetScriptState llGetScriptState llCSV2List llListRandomize llList2ListStrided llListFindList llResetOtherScript llGetScriptName It was necessary to modify ExecutorBase in support of the ScriptState implementations. I also modified SceneObjectPart and SceneObjectPart.Inventory to corrects a quoting mismatch in the commentary that through off live parsing of the files. I also simplified the State definition at the start of BuiltinCommands.
* Minor cleanup.Jeff Ames2008-02-201-1/+1
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* Converted logging to use log4net.Jeff Ames2008-02-051-1/+3
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* * Optimized usingslbsa712007-10-301-349/+1658
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* * Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵lbsa712007-10-151-0/+28
| | | | messages. Thanks Chillken!
* Some more work on new ScriptEngine.Tedd Hansen2007-10-051-0/+784