Commit message (Collapse) | Author | Files | Lines | ||
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2008-02-20 | Minor cleanup. | Jeff Ames | 1 | -8/+6 | |
2007-10-30 | * Optimized usings | lbsa71 | 1 | -25/+23 | |
* Shortened type references * Removed redundant 'this' qualifier | |||||
2007-10-15 | * Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵ | lbsa71 | 1 | -0/+28 | |
messages. Thanks Chillken! | |||||
2007-10-05 | Some more work on new ScriptEngine. | Tedd Hansen | 1 | -3/+3 | |
2007-09-16 | Implemented: llSetText, llResetScript | Tedd Hansen | 1 | -3/+3 | |
Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call) | |||||
2007-09-15 | Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain ↵ | Tedd Hansen | 1 | -2/+5 | |
and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works. | |||||
2007-09-13 | remove ^M, as native storage should be UNIX format, and ^M in/out mashing | Sean Dague | 1 | -197/+197 | |
will happen on the windows side now that eol-style is correct | |||||
2007-09-13 | Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵ | Tedd Hansen | 1 | -22/+22 | |
member names to smallcapsy. | |||||
2007-08-28 | startup event on script added to object, not all inside object. | Tedd Hansen | 1 | -1/+0 | |
2007-08-25 | Scripts no longer crash sim after 5 minutes (override ↵ | Tedd Hansen | 1 | -17/+18 | |
InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory. | |||||
2007-08-22 | GC.GetTotalMemory(true) was blocking. | Tedd Hansen | 1 | -2/+4 | |
We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o. | |||||
2007-08-22 | (Untested) Scripts are individually loaded into objects (on rez), and event ↵ | Tedd Hansen | 1 | -0/+1 | |
fired likewise. Bugfixes coming in next commit. | |||||
2007-08-20 | Some minor changes + krinkec's updates to ll* functions. | Tedd Hansen | 1 | -1/+1 | |
2007-08-19 | Added event method invoke cache to Executor. "Bind once, Invoke multiple ↵ | Tedd Hansen | 1 | -30/+21 | |
times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle). | |||||
2007-08-19 | Moved script loading from ScriptManager to AppDomainManager. Now increases ↵ | Tedd Hansen | 1 | -5/+34 | |
scripts loaded count in AppDomain properly. | |||||
2007-08-18 | Moved in-AppDomain event execution from Script to ↵ | Tedd Hansen | 1 | -37/+29 | |
OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor). | |||||
2007-08-18 | Added (theoretical) AppDomain cleanup code. | Tedd Hansen | 1 | -17/+89 | |
2007-08-18 | LSL Compiler now only referring required assemblies (DotNetEngine and ↵ | Tedd Hansen | 1 | -4/+4 | |
Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken. | |||||
2007-08-18 | Moved LSL_BuiltIn_Commands_Interface.cs to a separate library ↵ | Tedd Hansen | 1 | -6/+1 | |
(OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs). | |||||
2007-08-18 | Started on AppDomains for ScriptEngine. Moved llFunctions in ↵ | Tedd Hansen | 1 | -0/+115 | |
LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded. |