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path: root/OpenSim/Grid/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs (unfollow)
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2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-10-30* Optimized usingslbsa711-7/+8
* Shortened type references * Removed redundant 'this' qualifier
2007-10-05Some more work on new ScriptEngine.Tedd Hansen1-1/+1
2007-09-17fixing me some line endingsSean Dague1-1/+1
2007-09-16Implemented: llSetText, llResetScript Tedd Hansen1-2/+2
Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
2007-09-13remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague1-635/+635
will happen on the windows side now that eol-style is correct
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-04Some work on Module loading/management.MW1-0/+3
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-08-18Moved in-AppDomain event execution from Script to ↵Tedd Hansen1-0/+1
OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
2007-08-18LSL Compiler now only referring required assemblies (DotNetEngine and ↵Tedd Hansen1-85/+85
Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
2007-08-18Working on AppDomains. Scripting is now officially broken. :]Tedd Hansen1-0/+2
2007-08-18Moved LSL_BuiltIn_Commands_Interface.cs to a separate library ↵Tedd Hansen1-1/+1
(OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).
2007-08-17krinkec's updates to ll* interface and functions.Tedd Hansen1-2/+2
2007-08-15Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) ↵Tedd Hansen1-236/+236
and double (instead of float).
2007-08-15* Applying ckrinke's LSL baseclass changes (Thanks!)Adam Frisby1-32/+60
2007-08-15* New LSL functionsAdam Frisby1-1/+1
+ llAsin / llAcos + llMD5String + llModPow + llGetUnixTime
2007-08-14krinkec's updates to ll* interface and functionsTedd Hansen1-85/+178
2007-08-13Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen1-2/+2
now works, but llSay only outputs to server console.
2007-08-13krinkec's updates to ll* interface and functionsTedd Hansen1-121/+261
2007-08-12Code comments and cleanup, correct datatypes for key, vector, rotation, ↵Tedd Hansen1-28/+28
(hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
2007-08-10Renamed Compiler.LSL to Compiler.LSOTedd Hansen1-1/+1
2007-08-09Removed spaces from directory namesTedd Hansen1-0/+0
2007-08-09Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into ↵Tedd Hansen1-0/+0
OpenSim.ScriptEngine.DotNetEngine to avoid the compile error
2007-08-08Added ScriptEngine.DotNetEngineTedd Hansen1-0/+368