| Commit message (Collapse) | Author | Age | Files | Lines |
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LICENSE.txt.
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of a existing avatar's inventory to another avatar's inventory (the base method will also create the inventory for a new avatar if the avatar doesn't alreayd have any inventory).
The code also sets the target avatar as wearing whatever the template avatar was wearing (including attachments). The idea is to allow the use of this to give new avatars a more interesting avatar (and inventory set) than the current default.
I have include a console command that will clone the inventory from one existing user (template avatar) to another existing avatar (target avatar). The format of the command is : "clone avatar <templateAvatarFirstName> <templateAvatarLastName> <targetAvatarFirstName> <targetAvatarLastName>" (to use this console command on new accounts, the "create user" command will need to be used first)
While the code was designed for hooking up to a remote call from a web interface, I have left the hookup code out of this commit, as I believe most use cases will want to handle it differently.
Also added a "trusted handler" to the inventory server to allow the user server to create new folders in a user's inventory.
All this is in the old UGAIM servers so will need porting to the new servers.
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* unfortunately, while the client requires uuids and we want to be able to have arbitrary string ids, these cannot be kept in sync
* I think the problems last time were due to a serialization change
* So the major inteface version has been bumped to take care of any lingering issues here.
* This means that region servers beyond this revision can only connect to similarly uptodate grid services, and vice versa
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console capable of processing commands. Create LocalConsole as a console
that uses cursor control and context help. Precursor to a distributed
console system for the new grid services. No functional change intended :)
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be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs.
Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
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authorized clients using capabilities. Provided keys are verified with the designated authority. The added code is only executed for clients following HGLoginAuth procedure or similar. It does not remove any existing behavior.
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MySQL only, stubs for the others. This allows updating the cache with a single
item from the database.
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interface. Shared modules will now only get added once, so the command
handler is called once per module, not once per scene. Removal of scenes
has no adverse effects. Nonshared modules will be called for each scene.
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line editing, context sensitive help (press ? at any time), command line
history, a new plugin command system and new appender features thet let you
type while the console is scrolling. Seamlessly integrates the ICommander
interfaces.
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user server to get a list of items in a folder and add a new item.
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Active gestures are sent as part of the login-response. Added
fetchActiveGestures to SQLite and MySQL; added an empty one for MSSQL and
NHibernate. Using the empty ones won't cause errors, but doesn't provide
persistence either, of course.
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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Thank you, gsky, for a patch that corrects the threading model
to use the multithreaded apartment in the grid servers and
region server.
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* these are not used
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configuration
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* add code comments
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SessionId lookup to the user server. As this ties a inventory server to one userserver/grid.
doing the look up is still enabled by default.
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"check_auth_session" requests from inventory server to user server.
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addresses in configuration. Fix issue 1812.
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inventory server (see http://opensimulator.org/wiki/Security_vulnerability_brought_by_non-check_inventory_service)
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to allow the InventoryServer to work with MSSQL..
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must remember to nant clean
* Hook all server startups into base opensim server startup method
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to the same prompt scheme
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yet received data from the inventory service
* Replaced instead with the system now used by other requests where the fetch request is placed on a queue and service when the data comes in
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where appropriate
* This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server)
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won't be useful until we let the client cache (again?)
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CachedUserInfo
* Remove unused/superseded methods from GridInventoryService
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almost every inventory method
* This allows lots of redundant inventory methods with only slightly different names to be eliminated.
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* Made a bunch more members static, removed some dead code, general cleaning.
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Thanks A_Biondi and Melanie!
* This builds but might not work. JustinCC will examine.. it may work out of the box.
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* Now, emptying the trash should remove folders and the items they contain as well as items which were not in a subfolder.
* This will only work once both the region and grid servers have reached this revision.
* You may also need to clear your cache before this will work
* Refactoring to follow.
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configs. This works with sqlite and nhibernate backends, and
stays with default seperate ini files for mysql and mssql until
someone writes those.
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* On standalone, folders (and their items) should now be persistently deleted on trash emptying, as well as immediate child items
* An implementation for grid mode will follow.
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