| Commit message (Collapse) | Author | Files | Lines |
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interface. Shared modules will now only get added once, so the command
handler is called once per module, not once per scene. Removal of scenes
has no adverse effects. Nonshared modules will be called for each scene.
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line editing, context sensitive help (press ? at any time), command line
history, a new plugin command system and new appender features thet let you
type while the console is scrolling. Seamlessly integrates the ICommander
interfaces.
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user server to get a list of items in a folder and add a new item.
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Active gestures are sent as part of the login-response. Added
fetchActiveGestures to SQLite and MySQL; added an empty one for MSSQL and
NHibernate. Using the empty ones won't cause errors, but doesn't provide
persistence either, of course.
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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Thank you, gsky, for a patch that corrects the threading model
to use the multithreaded apartment in the grid servers and
region server.
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* these are not used
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configuration
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* add code comments
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SessionId lookup to the user server. As this ties a inventory server to one userserver/grid.
doing the look up is still enabled by default.
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"check_auth_session" requests from inventory server to user server.
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addresses in configuration. Fix issue 1812.
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inventory server (see http://opensimulator.org/wiki/Security_vulnerability_brought_by_non-check_inventory_service)
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to allow the InventoryServer to work with MSSQL..
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must remember to nant clean
* Hook all server startups into base opensim server startup method
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to the same prompt scheme
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yet received data from the inventory service
* Replaced instead with the system now used by other requests where the fetch request is placed on a queue and service when the data comes in
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where appropriate
* This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server)
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won't be useful until we let the client cache (again?)
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CachedUserInfo
* Remove unused/superseded methods from GridInventoryService
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almost every inventory method
* This allows lots of redundant inventory methods with only slightly different names to be eliminated.
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* Made a bunch more members static, removed some dead code, general cleaning.
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Thanks A_Biondi and Melanie!
* This builds but might not work. JustinCC will examine.. it may work out of the box.
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* Now, emptying the trash should remove folders and the items they contain as well as items which were not in a subfolder.
* This will only work once both the region and grid servers have reached this revision.
* You may also need to clear your cache before this will work
* Refactoring to follow.
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configs. This works with sqlite and nhibernate backends, and
stays with default seperate ini files for mysql and mssql until
someone writes those.
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* On standalone, folders (and their items) should now be persistently deleted on trash emptying, as well as immediate child items
* An implementation for grid mode will follow.
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received by a region from the inventory service
* This replaces the old behaviour of failing straight away, which could cause lost updates if the inventory service was slow in responding
* This is the first baby step to making all inventory requests behave this way, to reduce inventory lossage
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(this took a while to run).
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* A much more significant fix is required to clean up the cache when a user moves out of a region, but really better handling of delayed inventory cache updates needs to be
written first, and possibly better affinity to cut down agent inventory requests when the move is between two regions hosted on the same server.
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duplicate sets of inventory data to be sent over the grid
* Won't actually fix anything, since we were handling the problem anyway
* Also add more doc, fix up debugging messages, etc
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at once, rather than each individual
* This is required in order to work towards eliminating some inventory race conditions and to better deal with situations where a grid inventory server is slow or not responding.
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Preparation for handling inventory problems where the inventory server receives a request and never responds, or is late in responding
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to reflect what they really are.
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* wrap attributes in properties
* clean up names a little bit
* clean up name styles
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* wrap fields as Properties
* rename some fields/properties to more sensible names
* set style to PropName to match more standard C# approach
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adding a new inventory instead
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