| Commit message (Collapse) | Author | Age | Files | Lines |
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be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs.
Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
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authorized clients using capabilities. Provided keys are verified with the designated authority. The added code is only executed for clients following HGLoginAuth procedure or similar. It does not remove any existing behavior.
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MySQL only, stubs for the others. This allows updating the cache with a single
item from the database.
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interface. Shared modules will now only get added once, so the command
handler is called once per module, not once per scene. Removal of scenes
has no adverse effects. Nonshared modules will be called for each scene.
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line editing, context sensitive help (press ? at any time), command line
history, a new plugin command system and new appender features thet let you
type while the console is scrolling. Seamlessly integrates the ICommander
interfaces.
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user server to get a list of items in a folder and add a new item.
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Active gestures are sent as part of the login-response. Added
fetchActiveGestures to SQLite and MySQL; added an empty one for MSSQL and
NHibernate. Using the empty ones won't cause errors, but doesn't provide
persistence either, of course.
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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Thank you, gsky, for a patch that corrects the threading model
to use the multithreaded apartment in the grid servers and
region server.
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* these are not used
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configuration
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SessionId lookup to the user server. As this ties a inventory server to one userserver/grid.
doing the look up is still enabled by default.
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inventory server (see http://opensimulator.org/wiki/Security_vulnerability_brought_by_non-check_inventory_service)
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to allow the InventoryServer to work with MSSQL..
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must remember to nant clean
* Hook all server startups into base opensim server startup method
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to the same prompt scheme
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where appropriate
* This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server)
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almost every inventory method
* This allows lots of redundant inventory methods with only slightly different names to be eliminated.
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* Now, emptying the trash should remove folders and the items they contain as well as items which were not in a subfolder.
* This will only work once both the region and grid servers have reached this revision.
* You may also need to clear your cache before this will work
* Refactoring to follow.
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configs. This works with sqlite and nhibernate backends, and
stays with default seperate ini files for mysql and mssql until
someone writes those.
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(this took a while to run).
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adding a new inventory instead
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what it used to do (not that the name was actually accurate in the first place)
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affect once the region and the grid servers have upgraded to this revision
* You may also need to clear your cache before seeing any effect.
* These fixes may or may not affect inventory on the RC client.
* These fixes should make non-root folders work better, stop inventory failure on first login, allow trash to be emptied and make texture picker in object edit view work properly
* Fixes are 1) make initial root folder request wait for async inventory delivery, 2) deliver all folders in the initial login skeleton, not just the root child ones and 3) deal
with situations where we receive child folders from the inventory service before their parent is received.
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
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* The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc)
* DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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subfolders work, moving folders works.
Tested only in MYSQL, but may work in MSSQL and sqlite.
Probably not working in standalone mode.
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calls
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notice of doom
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grid, so likely to have problems on a larger grid with more people?
To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
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InevntoryServer
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Tleiades patch 444 and 445.
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* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
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compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
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