| Commit message (Collapse) | Author | Age | Files | Lines |
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region status check, so we can tell a bit better what the problem was
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provide OSHttpRequest and OSHttpResponse to our REST handler.
also, this adds proper RestPlugin.IsGod() checking against the X-OpenSim-Godkey
HTTP request header.
last, i added XML doc comments to RestPlugin.cs
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the status of the region using the region http uri just passed in
* If the status cannot be retrieved, then the region startup will terminate.
* The aim of this is for earlier detection of situations where the region can send messages out but cannot accept incoming requests (often due to firewall issues)
* This is currently an extremely simplistic check which completely trusts whatever http uri is given by the region
* This contact may be problematic, though since the user service needs to be able to contact the region http uri, it doesn't seem unreasonable for the grid to have to be able to do so too at this stage
* This change will require a prebuild
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* This in preparation for further login validation to check that the region logging in is properly contactable.
* Also increase verbosity of some error messages
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startup will now terminate instead of carrying on (and thus burying the error message)
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dispatch for now
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* Made a bunch more members static, removed some dead code, general cleaning.
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(this took a while to run).
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when they were.
* A few things for testing.
* This makes a modification to the region registration with the grid server so that the region can send it a chosen password to identify itself. It will not cause any errors, if either one are not updated.
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:: Believe it or not, but INSERT/UPDATE is actually a better pattern than REPLACE, since, with INSERT/UPDATE you can catch erroneous UPDATES to non-INSERTed items as well as catch erroneous re-INSERTS. in 95% of the cases, you SHOULD have a clear INSERT context, and a clear and separate UPDATE context. If you think your case falls within the 5%, maybe you should re-evaluate your code. ::
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* Comments, capitalization
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an "Exception e" with e.ToString() to eliminate 2 warnings.
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location box and go to that region if it's there. If no close match was found, it sends you home. This is tested on mySQL. There's untested code on grids that are based on sqlite and MSSQL. The SQL statements *should* be right, but your results may very.
* Ex, if you want to go to Wright Plaza, you simply need to type Wright Plaza in the start location in the client when you log-in.
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* Refactored out ErrorResponse
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* Introduced ValidateNewRegion and ValidateOverwrite
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support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
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* Minor documentation bits
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grid server reliability.
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[Provided by openlifegrid.com]
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weirdness
[Provided by openlifegrid.com]
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* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
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[Provided by openlifegrid.com]
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[Provided by openlifegrid.com]
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
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running MYSQL as the data source.
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This is the beginnings of support for storage of region owner in the MySQLManager
table and the use of "owner_uuid".
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* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
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* If you wish to turn off key authentication, set the values to "" (null) in the grid config, and do the same in clients.
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now actually checks your authentication keys rather than ignoring them.
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* Don't forget to prebuild
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location already used by an existing region.
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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