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* * Move most bookending startup/shutdown messages to BaseOpenSimServer so ↵Justin Clarke Casey2008-06-011-15/+0
| | | | they appear in non-console servers too
* * Fix build break by eliminating remaining IScenePermissions references - ↵Justin Clarke Casey2008-06-011-1/+3
| | | | | | | | must remember to nant clean * Hook all server startups into base opensim server startup method
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-251-2/+2
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* adding OSHttpRequest and OSHttpResponse which wrap HttpListenerRequest and ↵Dr Scofield2008-05-191-2/+5
| | | | | | | | | HttpListenerResponse respectively. enhancing IStreamHandler and IStreamedHandler interfaces so that OSHttp{Request,Response} get passed in, allowing RestHandlers to set response status code, redirections, etc.
* * Minor: For no particularly good reason, make all console prompts conform ↵Justin Clarke Casey2008-05-161-1/+1
| | | | to the same prompt scheme
* Formatting cleanup.Jeff Ames2008-05-163-21/+21
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* * Refactor additional stats collection common code into base opensim serverJustin Clarke Casey2008-05-141-11/+2
| | | | | | * If extra stats not sent to the viewer are available on an opensim server, they are now uniformly accessible using the 'show stats' command
* * Move shutdown processing to base OpenSimServer, overriding the method ↵Justin Clarke Casey2008-05-071-3/+1
| | | | | | | | where appropriate * This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server)
* * Rolled back a few changes.Adam Frisby2008-05-013-64/+61
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* * Cleaning code still.Adam Frisby2008-05-013-61/+64
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* add a database_connect field for the asset server configSean Dague2008-04-231-3/+3
| | | | | | | | | which will let you specify a connection string. Required for Nhibernate, optional for sqlite (there is a sane default), ignored for mysql and mssql until someone implements the Iniatialise(string) method.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-212-5/+8
| | | | (this took a while to run).
* * Refactor: Remove redundant try/catch from asset request since this is now ↵Justin Clarke Casey2008-04-181-47/+42
| | | | handled by the base http server
* Set default terrain to complete flat terrain (at 26 height). Even flat ↵MW2008-04-021-1/+1
| | | | terrain as default seems better than the messed up terrain I was getting.
* * Refactored out common http handler operationslbsa712008-03-281-6/+11
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* Formatting cleanup.Jeff Ames2008-03-183-80/+78
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* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-7/+7
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* Converted logging to use log4net.Jeff Ames2008-02-052-36/+33
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* * Rebase all current servers on common abstract BaseOpenSimServer classJustin Clarke Casey2008-02-041-21/+23
| | | | | | | * The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc) * DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
* Refactor only: serve stats objects directly through StatsManager singletonJustin Clarke Casey2008-02-042-15/+9
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* * Add asset/texture cache statistics to region server consoleJustin Clarke Casey2008-01-311-1/+1
| | | | | | | | | | | | | | | * You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits
* * Add 'asset not found' statistics to grid asset server statsJustin Clarke Casey2008-01-301-2/+12
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* * Minor asset server message tweakJustin Clarke Casey2008-01-301-1/+2
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* * Deal with asset requests with malformed guids to the asset server in more ↵Justin Clarke Casey2008-01-301-6/+13
| | | | | | | | user-friendly way than throwing an Exception * Compact status messages to reduce verbosity and be more informative
* * Move AssetStatsReporter to Framework.StatisticsJustin Clarke Casey2008-01-283-82/+2
| | | | | | | * The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon. * This change will requires a prebuild
* * Add very basic initial login stats to the user serverJustin Clarke Casey2008-01-251-6/+5
| | | | | | | | * Typing 'stats' on the command line will given total number of successful logins today and yesterday * A little bit more to come, probably * Refactoring will follow next
* * Timer wants, ms, not secs!Justin Clarke Casey2008-01-231-1/+1
| | | | | | * May also be another bug lurking
* * Add very very very basic initial statistical information collection to ↵Justin Clarke Casey2008-01-233-13/+112
| | | | | | | | | | asset server * stats can be seen by typing stats on the asset server command line * Currently collecting only raw requests for today and yesterday * And I haven't yet tested the 24 hour rollover
* * Mother of all commits:Adam Frisby2008-01-151-1/+1
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* * Refactored out function to load specified AssetSet Xmllbsa712008-01-021-1/+1
| | | | | This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
* Remove now dead codeJustin Clarke Casey2007-12-281-44/+0
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* Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey2007-12-281-24/+12
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* * Optimized usingslbsa712007-12-273-4/+4
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-201-1/+1
| | | | Works with LibSL rev>1532
* * Removed redundant code in RestService.csAdam Frisby2007-12-181-8/+1
| | | | | | | | * Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored. * Removed unused variable m_newAvatar * Removed several unused try{}catch(Exception e){}'s. * Added null assignment in simpleapp to prevent warning.
* added copyright noticesJeff Ames2007-12-111-0/+28
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* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-102-4/+4
| | | | notice of doom
* removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames2007-12-061-1/+1
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* Turned on more verbosity to try to debug assetserver failuresBrian McBee2007-11-201-2/+2
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* add a IAssetProvider.CommitAssets() call to the grid asset server, when a ↵MW2007-11-041-0/+1
| | | | asset is uploaded to it. Don't think the MySql provider needs this call but the Sql provider does else the assets don't get written out to the database file.
* debug tracing for asset server hangsSean Dague2007-11-011-1/+4
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* * Optimized usingslbsa712007-10-303-51/+49
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-292-4/+4
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* normalized line endingsJeff Ames2007-10-291-109/+109
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* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-7/+1
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* Very early first implementation of grid based assets.Tleiades Hax2007-10-262-62/+217
| | | | | Run this on a major grid, and weep
* apply http://bug.opensecondlife.org/view.php?id=512 from chillkenSean Dague2007-10-251-1/+1
| | | | | | which cleans up the verbose logic
* * Total refactoring of Asset Server for massive winlbsa712007-10-191-2/+6
| | | | | | * There is now a AssetServerBase * lolcat in ur assets
* Fix for assetserver crashing (Thank you Chi11ken)Tleiades Hax2007-10-191-7/+4
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* * Applied Chillken patch #419: consolidate_ports-r2096-3.patch - ↵lbsa712007-10-151-1/+4
| | | | consolidated port number defaults. Thankx Chillken!