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* * Mother of all commits:Adam Frisby2008-01-151-1/+1
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* * Refactored out function to load specified AssetSet Xmllbsa712008-01-021-1/+1
| | | | | This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
* Remove now dead codeJustin Clarke Casey2007-12-281-44/+0
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* Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey2007-12-281-24/+12
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* * Optimized usingslbsa712007-12-273-4/+4
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-201-1/+1
| | | | Works with LibSL rev>1532
* * Removed redundant code in RestService.csAdam Frisby2007-12-181-8/+1
| | | | | | | | * Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored. * Removed unused variable m_newAvatar * Removed several unused try{}catch(Exception e){}'s. * Added null assignment in simpleapp to prevent warning.
* added copyright noticesJeff Ames2007-12-111-0/+28
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* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-102-4/+4
| | | | notice of doom
* removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames2007-12-061-1/+1
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* Turned on more verbosity to try to debug assetserver failuresBrian McBee2007-11-201-2/+2
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* add a IAssetProvider.CommitAssets() call to the grid asset server, when a ↵MW2007-11-041-0/+1
| | | | asset is uploaded to it. Don't think the MySql provider needs this call but the Sql provider does else the assets don't get written out to the database file.
* debug tracing for asset server hangsSean Dague2007-11-011-1/+4
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* * Optimized usingslbsa712007-10-303-51/+49
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-292-4/+4
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* normalized line endingsJeff Ames2007-10-291-109/+109
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* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-7/+1
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* Very early first implementation of grid based assets.Tleiades Hax2007-10-262-62/+217
| | | | | Run this on a major grid, and weep
* apply http://bug.opensecondlife.org/view.php?id=512 from chillkenSean Dague2007-10-251-1/+1
| | | | | | which cleans up the verbose logic
* * Total refactoring of Asset Server for massive winlbsa712007-10-191-2/+6
| | | | | | * There is now a AssetServerBase * lolcat in ur assets
* Fix for assetserver crashing (Thank you Chi11ken)Tleiades Hax2007-10-191-7/+4
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* * Applied Chillken patch #419: consolidate_ports-r2096-3.patch - ↵lbsa712007-10-151-1/+4
| | | | consolidated port number defaults. Thankx Chillken!
* Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax2007-10-131-171/+22
| | | | | | | no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
* mass update of urls in source code to new websiteSean Dague2007-09-102-2/+2
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* * Checked in new tweaked Prebuild.exelbsa712007-08-081-40/+0
| | | | | * Ignored binaries
* Changes to prepare for future possible configuration of separate logdir, ↵Brian McBee2007-08-031-3/+9
| | | | configdir, datadir.
* Commit 1/2Adam Frisby2007-07-291-2/+2
| | | | | | | * DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
* * Assortment of Console changes - console messages are now grouped into ↵Adam Frisby2007-07-201-3/+3
| | | | modules (eg "client", "grid", "terrain", "storage", etc)
* *Moved XmlConfiguration to its own projectmingchen2007-07-191-28/+0
| | | | | | *Made it possible to load a configuration interface by DLL *Deleted the 1024 config files until they are updated
* * In ur trunk adding ur assets.Adam Frisby2007-07-161-0/+11
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* changed to native line ending encodingSean Dague2007-07-162-464/+464
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* * Fixed bug reported by xyzo - region assets are now stored in ↵Adam Frisby2007-07-131-2/+2
| | | | "regionassets.yap", asset server assets are now in "gridassets.yap"
* * By popular demand, all generated build files are now deleted. Somebody ↵lbsa712007-07-082-163/+0
| | | | should make sure the wiki is updated.
* * Removed AssetHttpServer, using BaseHttpServer insteadlbsa712007-07-044-174/+124
| | | | | | | | | * Removed legacy REST handling * Created two custom IStreamHandlers for asset up/download * Removed quite a lot of double and triple encodings, trying to work towards binary only and direct write into storage. * Introduced BaseStreamHandler with GetParam() and some other goodies
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-033-29/+12
| | | | | * added some licensing info
* * Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScenelbsa712007-07-021-1/+1
| | | | | | | * Hid NullPhysicsScene for great justice * Fixed broken Grid build
* Fixed SimpleApp - aka thankgoditssundaycommitlbsa712007-07-012-3/+3
| | | | | | | | | | | | | | * Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
* *Deleted Logger.cs from OpenSim.Frameworkmingchen2007-06-292-3/+3
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* * just making sure build files are latestlbsa712007-06-291-3/+3
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* * Removed J# language support because it has issues with Mono.Adam Frisby2007-06-282-6/+6
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* *Master User is now set upmingchen2007-06-282-3/+3
| | | | | | *Added support for getting user profile information from remote grid server (untested) *Updated prebuild.xml
* Imported the scripting changes, so now should be up to date with sugilite. MW2007-06-282-2/+51
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* *Fixed all renaming for OpenGridServices.sln, still a reference issue in ↵mingchen2007-06-272-4/+4
| | | | prebuild.xml though
* *Updated prebuild.xml and ran prebuild againmingchen2007-06-272-14/+2
| | | | | | *Removed .user, .suo, and unneccessary files in /bin/Physics/ *OpenSim.sln should compile with nant and on windows now
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-275-0/+657
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.