| Commit message (Collapse) | Author | Age | Files | Lines |
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consolidated port number defaults. Thankx Chillken!
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no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
Introduced an "IPlugin" interface, which plugins can inherit from.
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* Ignored binaries
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configdir, datadir.
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* DB4o no longer crashes the sim on Startup
* DB4o now crashes the sim on shutdown.
* Variety of console verbosity fixes.
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modules (eg "client", "grid", "terrain", "storage", etc)
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*Made it possible to load a configuration interface by DLL
*Deleted the 1024 config files until they are updated
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"regionassets.yap", asset server assets are now in "gridassets.yap"
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should make sure the wiki is updated.
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* Removed legacy REST handling
* Created two custom IStreamHandlers for asset up/download
* Removed quite a lot of double and triple encodings, trying to work towards binary only and direct write into storage.
* Introduced BaseStreamHandler with GetParam() and some other goodies
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* added some licensing info
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* Hid NullPhysicsScene for great justice
* Fixed broken Grid build
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* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
* handle is calculated
* it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins
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*Added support for getting user profile information from remote grid server (untested)
*Updated prebuild.xml
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prebuild.xml though
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*Removed .user, .suo, and unneccessary files in /bin/Physics/
*OpenSim.sln should compile with nant and on windows now
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compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
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