| Commit message (Collapse) | Author | Age | Files | Lines |
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console capable of processing commands. Create LocalConsole as a console
that uses cursor control and context help. Precursor to a distributed
console system for the new grid services. No functional change intended :)
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0.6.3.* to better track down dll ref and overwrite problems.
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IAssetDataPlugin being in OpenSim.Data
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* And there, all refs to OpenSim.Grid.AssetServer.exe gone.
/me takes a bow.
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getting there...
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PostAssetStreamHandler.cs - then killed off original (misnomed) file.
* Really, who wrote this jurassic shit code all with totally wrong file names? Ah yeah, that'd be me. Sorry.
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rid of ugly CoreModules dependency on AssetServer.exe
* And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it.
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properties as before
- prefix private variables with m_ in AssetBase.cs
- related to Mantis #3122, as mentioned in
https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html
- all services will likely need to be upgraded after this commit
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multiple duplicates of the same code.
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line editing, context sensitive help (press ? at any time), command line
history, a new plugin command system and new appender features thet let you
type while the console is scrolling. Seamlessly integrates the ICommander
interfaces.
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- trim trailing whitespace
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OpenSim/Data/DataPluginFactory.cs
- removed dependencies on a few executable assemblies in
bin/OpenSim.Data.addin.xml
- trim trailing whitespace
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OpenSim/Data/IAssetData.cs
- remove some trailing whitespace
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plugins.
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are multiple messages in a second and that is usually (in my experience) meaning
the logging itself is slowing down the program. Leaving the unsuccesful message
as we need to know about that path.
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* This allows configuration of the assetset and library control file paths to be other than ./inventory/Libraries.xml and ./assets/AssetSets.xml
* This is controlled via the LibrariesXMLFile and AssetSetsXMLFile configuration settings in [StandAlone] in OpenSim.ini (in standalone)
and via the user and asset config xml files for grid mode
* Thanks to SirKimba for the patch
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Removed unnecessary dependency from
Get/PostAssetHandlers to OpenAsset_Main
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* Updates to libomv r2243,
* Remove lots of unnecessary typecasts
* Improves SendWindData()
Thanks jhurliman.
* Will update OpenSim-libs in 10 minutes..
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Thank you, Xugu Madison and ChrisDown, for a patch that
fixes linux filename extensions from .Xml back to .xml
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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Thank you, gsky, for a patch that corrects the threading model
to use the multithreaded apartment in the grid servers and
region server.
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PluginLoader. Fix issue 1871.
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they appear in non-console servers too
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must remember to nant clean
* Hook all server startups into base opensim server startup method
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HttpListenerResponse respectively.
enhancing IStreamHandler and IStreamedHandler interfaces so that OSHttp{Request,Response} get passed in,
allowing RestHandlers to set response status code, redirections, etc.
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to the same prompt scheme
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* If extra stats not sent to the viewer are available on an opensim server, they are now uniformly accessible using the 'show stats' command
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where appropriate
* This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server)
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which will let you specify a connection string. Required
for Nhibernate, optional for sqlite (there is a sane default),
ignored for mysql and mssql until someone implements the
Iniatialise(string) method.
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(this took a while to run).
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handled by the base http server
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terrain as default seems better than the messed up terrain I was getting.
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
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