aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Grid/AssetServer (unfollow)
Commit message (Collapse)AuthorFilesLines
2007-11-20Turned on more verbosity to try to debug assetserver failuresBrian McBee1-2/+2
2007-11-04add a IAssetProvider.CommitAssets() call to the grid asset server, when a ↵MW1-0/+1
asset is uploaded to it. Don't think the MySql provider needs this call but the Sql provider does else the assets don't get written out to the database file.
2007-11-01debug tracing for asset server hangsSean Dague1-1/+4
2007-10-30* Optimized usingslbsa713-51/+49
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2-4/+4
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29normalized line endingsJeff Ames1-109/+109
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa711-7/+1
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-26Very early first implementation of grid based assets.Tleiades Hax2-62/+217
Run this on a major grid, and weep
2007-10-25apply http://bug.opensecondlife.org/view.php?id=512 from chillkenSean Dague1-1/+1
which cleans up the verbose logic
2007-10-19* Total refactoring of Asset Server for massive winlbsa711-2/+6
* There is now a AssetServerBase * lolcat in ur assets
2007-10-19Fix for assetserver crashing (Thank you Chi11ken)Tleiades Hax1-7/+4
2007-10-15* Applied Chillken patch #419: consolidate_ports-r2096-3.patch - ↵lbsa711-1/+4
consolidated port number defaults. Thankx Chillken!
2007-10-13Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax1-171/+22
no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
2007-09-10mass update of urls in source code to new websiteSean Dague2-2/+2
2007-08-08* Checked in new tweaked Prebuild.exelbsa711-40/+0
* Ignored binaries
2007-08-03Changes to prepare for future possible configuration of separate logdir, ↵Brian McBee1-3/+9
configdir, datadir.
2007-07-29Commit 1/2Adam Frisby1-2/+2
* DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
2007-07-20* Assortment of Console changes - console messages are now grouped into ↵Adam Frisby1-3/+3
modules (eg "client", "grid", "terrain", "storage", etc)
2007-07-19*Moved XmlConfiguration to its own projectmingchen1-28/+0
*Made it possible to load a configuration interface by DLL *Deleted the 1024 config files until they are updated
2007-07-16* In ur trunk adding ur assets.Adam Frisby1-0/+11
2007-07-16changed to native line ending encodingSean Dague2-464/+464
2007-07-13* Fixed bug reported by xyzo - region assets are now stored in ↵Adam Frisby1-2/+2
"regionassets.yap", asset server assets are now in "gridassets.yap"
2007-07-08* By popular demand, all generated build files are now deleted. Somebody ↵lbsa712-163/+0
should make sure the wiki is updated.
2007-07-04* Removed AssetHttpServer, using BaseHttpServer insteadlbsa714-174/+124
* Removed legacy REST handling * Created two custom IStreamHandlers for asset up/download * Removed quite a lot of double and triple encodings, trying to work towards binary only and direct write into storage. * Introduced BaseStreamHandler with GetParam() and some other goodies
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa713-29/+12
* added some licensing info
2007-07-02* Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScenelbsa711-1/+1
* Hid NullPhysicsScene for great justice * Fixed broken Grid build
2007-07-01Fixed SimpleApp - aka thankgoditssundaycommitlbsa712-3/+3
* Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
2007-06-29*Deleted Logger.cs from OpenSim.Frameworkmingchen2-3/+3
2007-06-29* just making sure build files are latestlbsa711-3/+3
2007-06-28* Removed J# language support because it has issues with Mono.Adam Frisby2-6/+6
2007-06-28*Master User is now set upmingchen2-3/+3
*Added support for getting user profile information from remote grid server (untested) *Updated prebuild.xml
2007-06-28Imported the scripting changes, so now should be up to date with sugilite. MW2-2/+51
2007-06-27*Fixed all renaming for OpenGridServices.sln, still a reference issue in ↵mingchen2-4/+4
prebuild.xml though
2007-06-27*Updated prebuild.xml and ran prebuild againmingchen2-14/+2
*Removed .user, .suo, and unneccessary files in /bin/Physics/ *OpenSim.sln should compile with nant and on windows now