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2009-02-12* optimized usings.lbsa711-2/+2
2009-02-09The DataPluginFactory is now a set of generic methods instead ofMike Mazur1-1/+1
multiple duplicates of the same code.
2009-02-07Replace the console for all OpenSim apps with a new console featuring commandMelanie Thielker1-2/+4
line editing, context sensitive help (press ? at any time), command line history, a new plugin command system and new appender features thet let you type while the console is scrolling. Seamlessly integrates the ICommander interfaces.
2009-02-03- moved data plugin loading code from various places toMike Mazur1-14/+1
OpenSim/Data/DataPluginFactory.cs - removed dependencies on a few executable assemblies in bin/OpenSim.Data.addin.xml - trim trailing whitespace
2009-02-03- move IAssetDataPlugin from OpenSim/Framework/IAssetProvider.cs toMike Mazur1-0/+1
OpenSim/Data/IAssetData.cs - remove some trailing whitespace
2009-02-03Rename IAssetProviderPlugin to IAssetDataPlugin aligning with the other data ↵Mike Mazur1-4/+4
plugins.
2008-12-29* Apply http://opensimulator.org/mantis/view.php?id=2927 with some changesJustin Clarke Casey1-4/+4
* This allows configuration of the assetset and library control file paths to be other than ./inventory/Libraries.xml and ./assets/AssetSets.xml * This is controlled via the LibrariesXMLFile and AssetSetsXMLFile configuration settings in [StandAlone] in OpenSim.ini (in standalone) and via the user and asset config xml files for grid mode * Thanks to SirKimba for the patch
2008-11-06Thank you kindly, Diva, for a patch that:Charles Krinke1-2/+2
Removed unnecessary dependency from Get/PostAssetHandlers to OpenAsset_Main
2008-10-03* refactor: make startup a template methodJustin Clarke Casey1-3/+1
2008-09-06Mantis #2133Melanie Thielker1-1/+1
Thank you, Xugu Madison and ChrisDown, for a patch that fixes linux filename extensions from .Xml back to .xml
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-3/+3
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-18Formatting cleanup.Jeff Ames1-4/+4
2008-08-13Mantis #1936Melanie Thielker1-1/+0
Thank you, gsky, for a patch that corrects the threading model to use the multithreaded apartment in the grid servers and region server.
2008-08-09* minor: Remove unused message from the asset server configurationJustin Clarke Casey1-5/+3
2008-07-31Thanks, sempuki, for a patch that moves all Grid Server's plugins toMike Mazur1-27/+10
PluginLoader. Fix issue 1871.
2008-06-01* Move most bookending startup/shutdown messages to BaseOpenSimServer so ↵Justin Clarke Casey1-15/+0
they appear in non-console servers too
2008-06-01* Fix build break by eliminating remaining IScenePermissions references - ↵Justin Clarke Casey1-1/+3
must remember to nant clean * Hook all server startups into base opensim server startup method
2008-05-16* Minor: For no particularly good reason, make all console prompts conform ↵Justin Clarke Casey1-1/+1
to the same prompt scheme
2008-05-16Formatting cleanup.Jeff Ames1-8/+8
2008-05-14* Refactor additional stats collection common code into base opensim serverJustin Clarke Casey1-11/+2
* If extra stats not sent to the viewer are available on an opensim server, they are now uniformly accessible using the 'show stats' command
2008-05-07* Move shutdown processing to base OpenSimServer, overriding the method ↵Justin Clarke Casey1-3/+1
where appropriate * This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server)
2008-05-01* Rolled back a few changes.Adam Frisby1-42/+39
2008-05-01* Cleaning code still.Adam Frisby1-39/+42
2008-04-23add a database_connect field for the asset server configSean Dague1-3/+3
which will let you specify a connection string. Required for Nhibernate, optional for sqlite (there is a sane default), ignored for mysql and mssql until someone implements the Iniatialise(string) method.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-2/+4
(this took a while to run).
2008-04-02Set default terrain to complete flat terrain (at 26 height). Even flat ↵MW1-1/+1
terrain as default seems better than the messed up terrain I was getting.
2008-03-28* Refactored out common http handler operationslbsa711-6/+11
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-02-05Converted logging to use log4net.Jeff Ames1-26/+20
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-04* Rebase all current servers on common abstract BaseOpenSimServer classJustin Clarke Casey1-21/+23
* The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc) * DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
2008-02-04Refactor only: serve stats objects directly through StatsManager singletonJustin Clarke Casey1-6/+4
2008-01-31* Add asset/texture cache statistics to region server consoleJustin Clarke Casey1-1/+1
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits
2008-01-28* Move AssetStatsReporter to Framework.StatisticsJustin Clarke Casey1-0/+1
* The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon. * This change will requires a prebuild
2008-01-25* Add very basic initial login stats to the user serverJustin Clarke Casey1-6/+5
* Typing 'stats' on the command line will given total number of successful logins today and yesterday * A little bit more to come, probably * Refactoring will follow next
2008-01-23* Add very very very basic initial statistical information collection to ↵Justin Clarke Casey1-3/+15
asset server * stats can be seen by typing stats on the asset server command line * Currently collecting only raw requests for today and yesterday * And I haven't yet tested the 24 hour rollover
2008-01-02* Refactored out function to load specified AssetSet Xmllbsa711-1/+1
This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
2007-12-28Remove now dead codeJustin Clarke Casey1-44/+0
2007-12-28Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey1-24/+12
2007-12-27* Optimized usingslbsa711-1/+1
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-20Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames1-1/+1
Works with LibSL rev>1532
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-12-06removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames1-1/+1
2007-10-30* Optimized usingslbsa711-16/+11
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-3/+3
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa711-7/+1
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-26Very early first implementation of grid based assets.Tleiades Hax1-62/+108
Run this on a major grid, and weep
2007-10-25apply http://bug.opensecondlife.org/view.php?id=512 from chillkenSean Dague1-1/+1
which cleans up the verbose logic
2007-10-19* Total refactoring of Asset Server for massive winlbsa711-2/+6
* There is now a AssetServerBase * lolcat in ur assets
2007-10-19Fix for assetserver crashing (Thank you Chi11ken)Tleiades Hax1-7/+4
2007-10-15* Applied Chillken patch #419: consolidate_ports-r2096-3.patch - ↵lbsa711-1/+4
consolidated port number defaults. Thankx Chillken!