| Commit message (Collapse) | Author | Files | Lines |
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as UUIDs
* All existing functionality should be unaffected.
* Database schemas have not been changed.
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pretty fundamental function.
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Update using statements and prebuild.xml. Also trim trailing whitespace.
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- move a couple constants from InventoryArchiveConstants to
ArchiveConstants, now only one of these is needed
- change InventoryArchiveConstants references to ArchiveConstants
- remove InventoryArchive AssetInventoryServer plugin dependency on
OpenSim.Region.CodeModules
- trim trailing whitespace
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We now build OpenSim.Framework.Archive.dll which aims to contain code
used for archiving various things in OpenSim. Also remove trailing
whitespace.
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This plugin exposes an HTTP handler on the AssetInventoryServer which
serves a gzipped tar file containing the contents of a user's inventory.
The assets referenced by the inventory are not yet archived. At the
moment only export functionality is implemented, restore functionality
is missing.
prebuild.xml had to be shuffled around a bit in order for the plugin to
build, as it has a dependency on OpenSim.Region.CoreModules.
Also, close a MemoryStream in a few places.
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This method fetches metadata for a subset of the entries in the assets
database. This functionality is used in the ForEach calls in the asset
storage providers in AssetInventoryServer. With this implemented,
frontends such as the BrowseFrontend should now work.
- MySQL: implemented, sanity tested
- SQLite: implemented, sanity tested
- MSSQL: implemented, not tested
- NHibernate: not implemented
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method static to get past the build errors. Mikem really needs to check this change over to see its the right approach for what he wanted.
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Casting from base class to inherited class is a no-no, and we must
preserve the folder type when moving folders, otherwise it gets set to a
Texture folder (type 0).
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The order of deserialization needed to be changed. Also corrected a bug
that caused no inventory items to be returned on login.
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This doesn't mean they all work as expected, though. More changes to
come as testing unveils bugs.
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Also the first inventory storage methods are implemented.
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* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
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properties as before
- prefix private variables with m_ in AssetBase.cs
- related to Mantis #3122, as mentioned in
https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html
- all services will likely need to be upgraded after this commit
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AssetInventoryServer with the standard OpenSim license header
- add note about Cable Beach to CONTRIBUTORS.txt
- clean up AssetInventoryServer.ini.example
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AssetInventoryServer
- assign shorter names to each AssetInventory plugin
- modify AssetInventoryServer.ini.example file so it works out of the
box
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OpenSim.Framework.AssetMetadata and related updates in AssetInventory
server
- removed dependency on MySql.Data.MySqlClient
- commented out the bulk of OpenSimInventoryStorage due to missing
MySql.Data dependency
- refactor asset creation in OpenSimAssetFrontend
- commented out ForEach implementation, which also depended on
MySql.Data, until it's supported by OpenSim backends
- commented out some handlers in BrowseFrontend and ReferenceFrontend as
they relied on either ForEach or the removed Metadata class
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- comment out a bunch of stuff in OpenSimInventoryFrontendPlugin.cs to
get rid of warnings
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- convert AssetInventoryServer logging to OpenSim's log4net
- updated AssetInventoryServer.ini.example file
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- bring config system in line with other servers
- add new plugin filter class which filters on ID
- update AssetInventoryServer.ini file
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- start of removal of AssetInventoryServer.Metadata class
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console and HttpServer. It doesn't work though.
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- fix some plugin names
- remove most references to ExtensionLoader
- remove commented out AssetInventoryServer blobs from prebuild.xml
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OpenSim/Grid/AssetInventoryServer/Plugins.
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should compile and it seems even creating users works somehow.
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- removed OpenSim storage and frontend classes in Extensions dir
- put OpenSim plugins in
OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim namespace
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- update AssetBase de/serialization in AssetInventoryServer
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- Use OpenSim.Data.DataPluginFactory to load data plugins
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OpenSim.Grid.AssetInventoryServer.
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