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* Merge commit 'ddf54b5537f2701deeb615ef8e1eeef20b746ea1' into bigmergeMelanie2011-10-251-5/+0
|\ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with ↵Justin Clark-Casey (justincc)2011-10-151-5/+0
| | | | | | | | the others
* | Merge commit '528cc8136e567b5bac583728fbb0235baaba2f02' into bigmergeMelanie2011-10-251-5/+2
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * fetch physical_prim switch from [Startup] config from inside scene, as is ↵Justin Clark-Casey (justincc)2011-10-151-5/+2
| | | | | | | | done for most other scene config params
* | Merge commit '3843efe478ed682fd08bf12ea8bd7377c68a36fb' into bigmergeMelanie2011-10-251-0/+6
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| * Restore [Startup] physical_prim flag which can stop any prims being subject ↵Justin Clark-Casey (justincc)2011-10-151-0/+6
| | | | | | | | | | | | | | to physics This had stopped working. However, at the moment it still allows the physics flag to be set even though this has no effect. This needs to be fixed. Default for this flag is true as previously.
* | Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmergeMelanie2011-10-251-1/+8
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| * refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it ↵Justin Clark-Casey (justincc)2011-10-141-1/+8
| | | | | | | | sends entity updates (including presence ones), not just prims.
* | Merge commit '631d5e16ef8c5340b6283b1a9ed9cc95aea3e3a1' into bigmergeMelanie2011-10-252-38/+0
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| * Get rid of some traces of the old pre-ROBUST grid architecture configJustin Clark-Casey (justincc)2011-10-122-38/+0
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* | Adjust CM version tagMelanie2011-10-121-1/+1
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* | Merge commit 'f8c06c61149b1ab3e3002247280be250b558a79e' into bigmergeMelanie2011-10-121-1/+1
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| * flip master version up to 0.7.3Justin Clark-Casey (justincc)2011-10-071-1/+1
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-10-031-2/+1
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* | \ Merge commit '37ae6451f9ddb2e07402a5e79a9ab58668781104' into bigmergeMelanie2011-10-111-3/+0
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * | Remove vestigal RegionStatus.SlaveScene.Justin Clark-Casey (justincc)2011-10-031-3/+0
| | | | | | | | | | | | This appears to be code clutter since the code that uses this has long gone.
* | | Merge commit 'e77c919290e166f19e77f3ef040418dd39f2f5bd' into bigmergeMelanie2011-10-111-2/+1
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
| * | Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake2011-10-031-2/+1
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* | Merge commit 'e742cffe15d3e50841908d7babc2e4c4a7630635' into bigmergeMelanie2011-10-111-1/+1
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
| * Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to ↵Justin Clark-Casey (justincc)2011-09-301-1/+1
| | | | | | | | | | | | allow attachments to be temporarily turned off. This is for debugging purposes. Defaults to Attachments Enabled
* | Merge commit '39d7945efc8daa6e5cd0f4728b499e7a624526cd' into bigmergeMelanie2011-10-112-35/+62
|\ \ | |/ | | | | | | Conflicts: OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
| * Added a setting to [Startup] section of config that will allow the simulator ↵Kevin Houlihan & Michelle Argus2011-09-242-21/+51
| | | | | | | | | | | | to start up with no regions configured. I added the boolean config setting "allow_regionless", defaulting to false. If set to true, opensim will start up ok if no region configurations are found in the specified region_info_source. It will not ask the user to create a region.
* | Merge commit 'c8304b7f84b1a8d9fb978cae510f684e36419deb' into bigmergeMelanie2011-10-112-0/+3
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
| * Fix avatar parameter updating for viewer 3 and maybe 2.Justin Clark-Casey (justincc)2011-09-232-0/+3
| | | | | | | | | | | | | | | | | | When a slider parameter is changed, the viewer uploads a new shape (or other asset) and the item is updated to point to it. Viewer 1 uploaded the data in the initial request itself, so the asset references was almost always correctly updated. However, viewer 3/2 always uploads data in a subsequent xfer, which exposed a race condition where the viewer would make the item update before the asset had uploaded. This commit shuffles the order of operations to avoid this race, the item is updated with the new asset id instead of the old one while the upload was still taking place. A second race had to be fixed where avatar appearance would also be updated with the old asset id rather than the new one. This was fixed by updating the avatar appearance ids when the appearance was actually saved, rather than when the wearables update was made.
* | Merge commit 'd358125cac4e01194dae4b1f0bc9afc87e463f76' into bigmergeMelanie2011-10-111-1/+1
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| * Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-221-1/+1
| | | | | | | | This is moved into ScenePresence for now as a general facility
* | Merge commit '903d5c02cb372af3fef5884d95312110229fbc1e' into bigmergeMelanie2011-10-111-91/+88
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| * Updated some variables to be closer to the coding standards (and easier to ↵Kevin Houlihan2011-09-161-91/+88
| | | | | | | | | | | | | | understand). There were a few variables in LocalConsole with single character names, and the class fields did not use the m_ prefix. I also removed a redundant variable, h. It was being set to 1 in a couple of places, and incremented in another, but never actually used.
* | Merge commit '923f2459cfa8106c6de52dc694c700ab07d8109b' into bigmergeMelanie2011-10-111-1/+4
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| * Passwords could be revealed in console by pressing backspace.Kevin Houlihan2011-09-161-1/+4
| | | | | | | | Pressing backspace causes hidden input (such as passwords) to be revealed on the console. The echo state was not being taken into account when handling a backspace key press.
* | Bring us up to date.Tom2011-09-143-20/+96
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| * In an object return message, send a null-terminated empty string in binary ↵Justin Clark-Casey (justincc)2011-09-131-2/+40
| | | | | | | | | | | | | | | | | | bucket to prevent a viewer 3 crash. This is the message sent to the client when the object is returned. We were sending byte[0] in the binary bucket. This didn't kill viewer 1 but did terminate viewer 3 (don't know about viewer 2). So sending "\0" instead. This is to address http://opensimulator.org/mantis/view.php?id=5683
| * lock AvatarAppearance.m_attachments when we use itJustin Clark-Casey (justincc)2011-09-121-33/+58
| | | | | | | | This is partly to address http://opensimulator.org/mantis/view.php?id=5644, though something more thorough is needed.
| * lock attachments when enumerating through them in ScenePresence.CopyTo().Justin Clark-Casey (justincc)2011-09-101-1/+0
| | | | | | | | May have some effect on http://opensimulator.org/mantis/view.php?id=5644
| * In SetAttachment, if the existing attachment has no asset id then carry on ↵Justin Clark-Casey (justincc)2011-09-062-3/+34
| | | | | | | | | | | | | | | | | | | | | | rather than abort. When a user logs in, the attachment item ids are pulled from persistence in the Avatars table. However, the asset ids are not saved. When the avatar enters a simulator the attachments are set again. If we simply perform an item check then the asset ids (which are now present) are never set, and NPC attachments later fail unless the attachment is detached and reattached. Hopefully resolves part of http://opensimulator.org/mantis/view.php?id=5653
| * Stop the pointless double setting of every attachment in AvatarAppearance.Justin Clark-Casey (justincc)2011-09-061-4/+10
| | | | | | | | The second was already being filtered out so this has no user level effect
* | Resolve merge commits, stage 1Tom2011-09-0417-207/+262
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| * Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)2011-09-032-3/+14
| | | | | | | | | | | | | | This was happening because we were using the source avatar's item IDs in the clone appearance. Switch to using the asset IDs of attachments instead for NPCs. The InventoryAccessModule and AttachmentModule had to be changed to allow rezzing of an object without an associated inventory item. Hopefully goes some way towards resolving http://opensimulator.org/mantis/view.php?id=5653
| * If a FireAndForget thread terminates with an exception, then catch and log ↵Justin Clark-Casey (justincc)2011-08-311-1/+15
| | | | | | | | | | | | rather than letting it terminate the simulator. Exceptions don't appear to do this with the SmartThreadPool but they do with UnsafeQueueUserWorkItem (and maybe others)
| * add Name property to ISceneEntityJustin Clark-Casey (justincc)2011-08-301-0/+1
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| * refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)2011-08-301-1/+1
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| * Fix bug where attachments were remaining on the avatar after being dropped.Justin Clark-Casey (justincc)2011-08-301-2/+5
| | | | | | | | If the inventory service is configured not to allow deletion then these will not disappear from inventory
| * Move GetMeshKey from buried inside Meshmerizer to a public method on ↵Robert Adams2011-08-281-0/+61
| | | | | | | | | | | | PrimitiveBaseShape Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| * read m_rpcHandlersKeepAlive under appropriate lockJustin Clark-Casey (justincc)2011-08-221-2/+4
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| * oops, fix build break from last commitJustin Clark-Casey (justincc)2011-08-221-12/+8
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| * improve locking of m_agentHandlers in BaseHttpServerJustin Clark-Casey (justincc)2011-08-221-10/+10
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| * improve locking of m_HTTPHandlers in BaseHttpServerJustin Clark-Casey (justincc)2011-08-221-2/+2
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| * improve locking of m_streamHandlers in BaseHttpServerJustin Clark-Casey (justincc)2011-08-221-2/+4
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| * remove necessity to catch a KeyNotFoundException in ↵Justin Clark-Casey (justincc)2011-08-221-11/+6
| | | | | | | | BaseHttpServer.RemoveLLSDHandler()
| * improve locking of m_llsdHandlers in BaseHttpServerJustin Clark-Casey (justincc)2011-08-221-30/+32
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